I know, I know. Up until now, the Silent
Hill comics, while (for the most part)
visually fantastic, are a little hard to swallow
– at least in terms of story. But note what
I just said; "up until now". That's
right, in spite of a few very brief moments towards
the end of the book, Silent Hill: Paint
It Black, is about as straightforward
as it comes. Don't read that as a bad thing
though, because Paint It Black
is both an excellent addition to the Silent
Hill mythos, and a great horror story.
Centring around Ike, a painter and complete waster,
Paint It Black puts a disturbing
new spin on the sinister agendas of Silent Hill,
as well as telling yet another well rounded story
with a moralistic grounding. The morality isn't
exactly slapped in your face or bandied about
like Aesop's Fables or
Masters of the Universe, so don't
be frightened of that, it simply provides a driving
force for the story in a manner similar to the
emotional thrusting the previous books had. You
see, as good a painter as Ike is, he's a
leech. He saps money and hospitality from those
around him, overstaying his welcome and never
returning the favour, and when the book starts,
Ike has finally pushed his luck too far and is
out of places to turn, until he comes across a
disturbed young man in a subway who tells him
about Silent Hill – but also tells him never
to go there. With the incentive for food and a
home, Ike dismisses the warning and heads off
immediately.
Sounds pretty standard fare so far, but this
is where things start to get interesting and significantly
different to what came before it. I'm going
to assume that anyone visiting this website is
aware of what a snuff film is. When Ike arrives
in Silent Hill, he isn't subjected to the
same horrors most others seem to fall prey to,
rather, he is allowed to live and walk amongst
the monsters as though he were one of them. They
like him. In fact, they like him so much, they
want him to paint for them. It all starts off
well enough, a few still-lifes, a few portraits,
some scenic and interpretive works, but then things
take a disturbing turn. Ike witnesses some visitors
get chased down and torn to pieces, and the monsters
responsible make him paint the slaughter. Snuff
paintings.
After months of living in Silent Hill, painting
his paintings, Ike comes across newspapers and
magazines in one of the town's stores. His
artwork is all over them, the outside world is
raving about his artwork, he's the next
big thing, so he decides to pack up and leave
and claim what he's clearly owed. All well
and good, but the town won't let him leave,
and when a busload of state champion cheerleaders
breaks down in the middle of town, the peace is
shattered and Karma comes back to bite Ike square
on the arse.
The story is far less ambiguous than it's
predecessors, which some may welcome as a breath
of fresh air. It certainly makes for a much more
digestible and easier read, but thankfully, Ciencin
manages to retain the feeling that this is a Silent
Hill story and that it hasn't been
dumbed down in anyway. It's a drastically
different story to Among the Damned
and Dying Inside, especially when the cheersquad
arrives, but there is more horror present in this
book than either of the aforementioned titles.
I really enjoyed Shaun Thomas's artwork
in Among the Damned and his art
here is, once again, exceptional. The tone of
his art in this book is far more sinister though,
evoking a visual atmosphere more akin to that
found in the third Silent Hill
game. Again, the Giger influences shine through,
particularly during a sequence where twin cheerleaders
Missy and Chrissy are to be dissected before a
'class' of creatures. Other creatures
have been torn straight from the games, and Thomas
renders them wonderfully, and the arrival of the
Red Pyramid (also known as Pyramid Head) is a
nice – albeit brief – nod to a prominent
fan favourite.
In reviews of the past books, I was unsure whether
or not the jarring nature of the comics came down
to the art or writing, mainly when dealing with
shifts in time or space. I realise through reading
this instalment that it may actually come down
to a combination of the two, as even though Ciencin
tells us (in this story at least) how much time
has passed over the course of the story through
dialogue, Thomas's artwork, while excellent,
doesn't vary enough in it's colour
or aesthetics to allow the reader to notice the
jump in time or location until it's mentioned
in the dialogue. I've also mentioned how
well Ciencin handles dialogue in the other books,
and here he excels with Ike's hip-hop colloquialism,
which is actually readable, unlike a number of
other comics that use hip-hop dialogue that is
written out so phonetically it becomes virtually
unreadable.
There's nowhere near as much subtext hiding
beneath the surface of this story, and it's
a much more downbeat (and slightly offbeat) story
than the first two, but it's far more likely
to find acceptance amongst both Silent
Hill fans and casual horror fans alike.
The horror plays out in much the same way it did
in the previous books, relying heavily on the
visuals and purely nightmarish nature of it all,
but the added idea of the snuff paintings and
the hidden machinations of the town build on these
foundations, providing a new, and very solid layer
to the Silent Hill mythology.
The Alice in Wonderland nature
of the paintings and Silent Hill 4
inspired dimensional portals are a nice touch
too.
In the end, if you're a horror fan who's
been slightly let down by the nature of the horror
books available at the moment, this is a great
buy. It doesn't require much, if any, real
knowledge of the Silent Hill games,
or of the previous books, and contains enough
visceral and cerebral horror to make even the
fussiest horror fan happy, and for the fans of
the series so far, it's a great little one
shot book that stands well on it's own,
and adds to everything that came before it without
doing so pretentiously. Great story, and great
art makes another great buy. |