Jason dreams of the place of his death. A
quiet forest on the outskirts of a mountain town,
but very quickly that dream becomes a nightmare,
as ghosts of his military past come back and he
finds himself in a losing battle against unspeakably
horrific creatures. He wakes to find himself in
a desolate hospital, watched over by a woman named
Dahlia, but something's wrong. Jason is
so haunted by his past that his perceptions of
what is real and what is not blur, and he soon
finds himself on the road to his death. But when
Jason swerves to miss a young woman crossing the
lonely mountain roads, he wrecks his car and has
no recollection of whether or not he actually
hit the girl he tried to avoid. There's
only one logical thing to do, right? Head to the
nearest town and get help. But when you're
a man with a past full of torturous demons, and
that nearest town is Silent Hill, you're
going to get anything but logical…
Silent Hill: Among the Damned
is the follow up book to the previously released
Dying Inside, written, once again,
by Scott Ciencin. Like the first book, Among
the Damned has little to do with the
games upon which it's based, outside of
the town itself and the denizens therein, and
even less to do with Dying Inside.
The format of Among the Damned
(and the books that follow) is a much more digestible
one, presented as a forty-seven page premium comic
instead of being broken up into individual issues.
However, just because the format is more digestible,
doesn't mean the story told within is. In
fact, if you had trouble getting your head around
Dying Inside, then Among
the Damned will probably be the most
confounding book you'll ever read. It took
me a few reads to (what I hope is) correctly grasp
what was going on in this book, but once you do
you realise what a truly exceptional piece it
is.
Ciencin is obviously a very clever writer. He
writes his dialogue and interior monologues extremely
well; anything textually based is excellent and
very naturalistic. However, his comic writing
skills still leave a fair amount of room for improvement.
He tells his stories well, but it feels as though
they would be better suited for novels/novellas.
As I said, it took me a few reads before I could
comfortably say I knew what was going on, and
even then I still don't feel as though I
do – but then again, this is half of the
intrigue of the games: the idea that you never
quite know what's going on. The problem
with that thinking is that you have a better idea
of what goes on in the games than you do here,
even when you do have a grasp on things. All that
aside though, once you do start to see through
the darkness and initial confusion, what you have
is an excellent story that is pieced together
in a very clever way. It's one of those
books where, once you have that grasp, there's
a big internal (or external maybe) "Aaaah!"
moment.
The key element to anything Silent Hill
is the blurring of reality. Not knowing what's
real and constantly questioning how much of it
is really going on. If you've played the
games, and carry that same sort of perception
or thinking in when reading the books, they're
much easier to read. Among the Damned
does much the same thing. You have a very real
place, a physically real place, that is able to
manifest one's internal ghosts and demons
into a physical reality, but at the same time,
you also get glimpses of how the town affects
other people (such as the incestuous, door-frame,
"Father" creature in Silent
Hill 2), that carry over into your own
manifested reality. This is largely what happens
to our lead character, Jason, in this book.
When he finally catches up with the mysterious
Dahlia (no relation to the Dahlia of the games),
he becomes part of her reality, and all the demons
and ghosts of her sexually tormented past become
part of his, the same way the monsters of his
own past in the military become part of hers.
There are still some slightly jarring moments
of internal anguish that are suddenly dropped
into moments of reality based interactions which
add to the confusion, but as I said, once you
have a loose idea as to what's going on
physically, and what's going on internally,
it's much easier to follow. Ciencin also
leaves (deliberately I suspect) a number of lines
of dialogue open to interpretation, giving readers
something of a jigsaw puzzle when it comes to
the past of particular characters.
Joining Ciencin on this book is artist Shaun
Thomas. Somewhere between H.R. Giger (the designer
of the Alien from Alien) and
the previous books' Ben Templesmith, his
artwork is fantastic, and perfectly suited to
both the tale being told, and the existing Silent
Hill mythos. Visually, it's very
much in the same vein as Silent Hill 2,
which is easily the most defining game in terms
of visuals. Even the film, though deriving it's
story from the first and third games, took nearly
all of it's visuals and atmosphere from
the second, and Thomas's art, while remaining
very much his own, manages to capture the same
atmosphere of the second game, while also including
monsters familiar to those who've played
the third and fourth. He balances out his characters
extremely well, especially in Dahlia, making her
fit in perfectly with the same psycho-sexual mentality
that went into almost everything in the second
game, while giving her a certain innocence that's
almost disturbing. Jason is also extremely well
rendered, as are the survivors found part way
through the story, and his monsters are perfect.
He nails everything that the previous artists
fell just short of in the first book, and I think
had Thomas been the artist on Dying Inside,
it would have been a superior product.
This is a great horror comic. At around thirteen
Australian dollars, it's also well worth
the money. The story may prove a little testing
at first, but after a couple of reads it becomes
clear, and the artwork is worth more than the
price of the comic. It's also a very accessible
book for the more casual horror comic book fan,
as large amounts of it come down to the reader's
interpretations and it plays it's cards
the way any good horror comic should. Definitely
worth checking out. |