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Platform: Nintendo DS
Also available on: N/A
Developer: Capcom
Distributor: Nintendo
Year: 2006
OFLC Rating: MA15+ |
Don't you love those games series that
manage to hold their own the whole way through?
The ones that, no matter how advanced the technology
of that particular generation's console
is, always allow you to reach back and play the
very first game and manage to retain that timeless
sense of fun that first endeared you to it? You
know the ones I'm talking about, the Mario games, the Zelda games, the Castlevanias
and the Sonic the Hedgehogs.
There're a bunch more, and I hate to say
it, but no matter how innovative the machine it
may be running on, even with the little extras
to legitimise its appearance on said machine, Resident Evil is not one of those
titles.
Resident Evil: Deadly Silence is the second horror outing on the Nintendo DS,
but the first to "contain explicit scenes
of violence and gore". In spite of it's
shiny new subtitle and boss cover art, Deadly
Silence is nothing more than a hardcore
way of calling it basically what it is: Resident
Evil DS. Having seen screenshots from
various media outlets both in print and online,
I'd already established that the game would
be using the same graphics engine applied to the
original model. That's right, we're
talking way back in 1996 here, but that's
beside the point – the game does actually
run like a dream on the tiny little DS card, a
damn sight better than it did on any other platform
it appeared on in fact. Getting back to the point,
what I wasn't expecting, in spite of the
game having the same graphics as the early instalments
in the series, was that the game would essentially
be exactly the same as the 1996 release. Admittedly,
there is the option to play both classic (an unaltered
version of the original) and a new 'rebirth'
mode, but when you strip it back, rebirth is barely
any different to the classic, outside of a few
new enemy placements and some tacked on moments
of touch-screen interactivity. So if you're
considering picking this title up, bear that in
mind.
There may be some people here who've never
played the original for whatever reason. They
may have played the incredible remake for the
Gamecube, but having played that myself, and loving
it, my mind was blown to rediscover how much time
and effort had actually gone into the remake.
So much so in fact, that it makes you wonder why
they even bothered with this one. I know it's
the 10th anniversary Resident Evil,
but there are better ways of celebrating than
re-releasing the original. Unless they plan on
releasing parts 2 and 3 in a similar fashion,
rebooting the franchise for the DS, I think the
core Resident Evil fanbase would
have been better served with something fresher
a little further down the track. For newcomers
to the series, it's a good place to start
I suppose, but I still can't help but think
"Why?". If Nintendo gamers are smart
(which most are) about their game choices, they'd
know that the remake for the Gamecube is going
to be playable on the forthcoming Wii console,
which, from the looks of things will be on the
top of any Nintendo fan's wishlist, be they
new or old to gaming. The other thing is, the
remake is substantially cheaper.
Technically the game is proficient enough. The
DS is a great system, but it's not as graphically
capable as Sony's PlayStation Portable,
and it shows here. The fact that the graphics,
outside of some minor textural alterations for
the Rebirth mode, remain largely unchanged doesn't
work in it's favour either. When playing
this version, you realise just how visually non-threatening
this game is. The game's atmosphere is significantly
lacking due to the minimal (if any) use of lighting
effects, and the unchanged and repetitive character
models are almost laughable. Why they even bothered
putting green as the default blood colour (though
it is interchangeable) is beyond me. The game
is rated MA for its violence, even the kids who
think they're hardcore buying this game
will be expecting red blood. |