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| Credits |
Platform: PS2
Also available on: XBox
Developer: Eurocom
Distributor: Vivendi Universal Games
Year: 2004
OFLC Rating: MA15+ |
Why is it that such awesome properties churn
out the biggest disappointments? I mean, the Predator
is easily one of the most awesome cinematic creations
of all time. In fact, if there were to be an intergalactic
bad-ass competition, the Predator would likely
come out on top, followed closely by Boba Fett
and Mr. T. That's how awesome the Predator
is. The only thing I have seen a Predator suck
in was Alien vs.Predator, but
anyone who holds that film with any sort of esteem
needs their head checked and likely removed. It's
such a shame then that Predator: Concrete
Jungle manages to keep the Predator creature
in pristine awesomeness, yet make everything else
around it so run of the mill.
Concrete Jungle, though bearing
the same title as the novel from 1994, has nothing
to do with the literary sequel to the original Predator. The book saw Dutch
Schaeffer's (Arnie from Predator)
brother searching for answers regarding Dutch's
whereabouts and eventually coming head to head
with the alien hunters, the game however, deals
with a Predator hunter being dropped in the middle
of 1930's New Way City amidst "Gang's
of New York" style clashes between rival
crime syndicates and the authorities. The Predator
makes a serious error in judgement and as a result,
sets off his self-destruct mechanism. Problem
is, he survives, and this is a big no-no to their
race. The rest of his clan pick him up and exile
him for a hundred years on a planet full of scorpion
creatures. Having survived for a hundred years,
the Predator is given a chance to redeem himself
by returning to New Way City and eradicating the
gangs. Second problem is, when he departed New
Way City on his last outing, he left behind some
of his technology, and (somehow) the gangs have
utilized it for their own destructive benefits.
Already there are some pretty huge gaps in logic,
but as this is a game and not a film, it's
a little easier to forgive here. All I really
cared about was getting in there and kicking arse
as a Predator. Anyway, you return to the city
and do your thing. Essentially, what you have
is a Grand Theft Auto style game
featuring the Predator. For those who've
played the Spiderman titles out on this generation's
consoles (namely Spiderman 2 and Ultimate Spiderman) you're
more likely to get a decent handle on this one
earlier than others, as the gameplay and general
set up is very similar.
Concrete Jungle is fairly straightforward
when it comes to actual mission objectives, as
most of them involve hunting down a blip on your
radar and slaughtering it. While there is a little
more to it than that most of the time, it all
essentially boils down to finding someone or something
and either killing it or activating it. You do
get little side objectives, optional sub-missions
which, once activated, you're more than
likely to accomplish without even realising (killing
wanted criminals and such). This is one of the
bigger problem areas with the thought process
that has gone into the production of this game;
there is very little explanation surrounding any
of the objectives. Half the time you just wander
around lost and end up stumbling, inadvertently,
over the solution to set objective.
Predator: Concrete Jungle is
rife with problems though. It's a title
that holds so much potential, but fails to come
even close to what it could and should have been.
Aside from the very loose and slapdash storyline,
a large number of the game's faults come
down to the actual programming. It feels as though
a huge amount of effort was put into making the
Predator suitably ass-kicking, and like someone
who puts all their energy into the start of a
long distance run, once all that effort had been
spent in the one area, the rest suffered horrendously
by comparison and petered out into mediocrity
(or worse). The best example of this is in the
enemies you come up against. It's like one
of those old arcade beat-'em-ups, where
hordes of the same three thugs would come at you,
there's very little real variation to them
(in both aesthetics and attacks). Texturing and
model composition is a far cry from the title
character too. The Predator really does look fantastic
in this game, but everyone else is just bland.
The city itself is well designed and logically
set up, allowing the Predator to use it to his
advantage the same as the city did for Spidey
in the Spider-man games. The city itself though
is a victim of ho-hum texturing and its versatility
is hampered by the sporadic nature of the camera.
There's also a sense that too much has
been done to appease the Predator fan base, so
much so that it becomes seriously detrimental
to the control schemes. Actions have been uncomfortably
assigned to buttons not instinctive to this style
of game play, and the all too common problem of
controls versus camera is a huge problem as well.
Too often I would find myself in the heat of battle,
going to hit a button (which is the attack button
in just about every game I've played on
the PS2) hoping to slaughter my opponent mercilessly,
only to find that the Predator has decided to
take five for a quick shot of adrenalin and a
health kick. Before you know it you've accidentally
used up all your health regenerators, all because
of the instinct to go for that one button. There
is also a ridiculously huge arsenal or weaponry
which, like Neversoft's Gun,
becomes a task in itself trying to assign and
use without losing health or having to run a mile
to safety before figuring it all out. The Predator's
two best weapons are also poorly implemented.
The cloaking device and shoulder cannon rely on
energy charges in order to work, but drain that
energy out so quickly they become pretty much
useless (unless you find a fuse box to jam your
fist into and recharge).
All the vision modes are present and accounted
for, but while these are necessary inclusions
to a Predator title, they too are poorly implemented,
and button to vision-mode correspondence is, once
again, illogical and detrimental to the controls.
I'm not even going to get started on the
jittering Hell the camera makes of this game once
you get into a confined area.
What I will give to Predator: Concrete
Jungle, is the Easter Eggs put in mainly
for the hardcores. The game has a substantial
amount of (arguably) insubstantial unlockables,
unless you're a hardcore fan. I'm
talking the kind of person who knows the comic
books and little bits of literature and merch
put out since the original film's release.
Unlockable costumes and models not only include
things like the Predators from the first and second
films, and one from the better left unspoken Alien
vs. Predator, but also Predators from
the comic books, such as Predator: Bad
Blood, which was Dark Horse's flagship
Predator title back in the day. One of the levels
is also set in 1997 Los Angeles (the setting of
the second film for those not in the know). The
score is also reminiscent of the Predator films
and manages to evoke the same sense of brutal
honour the Predator represents.
At the end of the day, Concrete Jungle is a game that should have been a lot more than
it currently is. From what I've read, not
a lot was changed since it's first playable
demo at E3 a couple of years ago, and problems
that were apparent then are present still, which
to me strikes as laziness. If the same amount
of effort went into the entire game as what went
into the titular being itself, this game really
could have been a standout title amidst the swarm
of licensed mediocrity out there. Worth the money
for Predator hardcores, worth the rent for a passing
fan, but beyond that, I wouldn't really
bother. |