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Platform: Nintendo Gamecube
Also available on: PS2, XBox, XBox360, PC
Developer: NeverSoft Entertainment
Year: 2005 OFLC
Rating: MA 15+ |
Why can't more Westerns be as good as Gun? If they were all like this
then Westerns wouldn't get the eye-roll
response they seem to from so many people these
days. You get blood, sex, in your face violence,
non-stop action, a bad-arse villain and an even
badder protagonist! Indians, explosions, dames,
lynchings, awesome horse-back battles and chases,
and an all-star cast, all that rolled into one
hell of a story. Yessirree!
Gun, developed by the team
behind the long running Tony Hawk games, is a
fantastically well designed game that has gamers
play as Colton White, a rootless outlaw who becomes
involved in a bloody feud between a group of Native
Americans and rebellious cowboys, and the greedy
industrialist Thomas Magruder. It plays out in
a similar fashion to the later Tony Hawk games
in that you are given a world in which to roam
freely, and perform tasks to improve statistics,
while also having a core – and extremely
well developed – story mode that will see
you to the end of the game. Think of it as Grand
Theft Auto set in the Old West, only
better!
Now the version I played through was the GameCube
version (being my machine of choice), but having
seen and played all other versions I can safely
say that with the exception of the Xbox 360, each
version is pretty much on par with the other in
terms of graphics and gameplay, through the GameCube
and PlayStation feel more intuitive in terms of
control mechanics and the GameCube has the faster
loading times. I suppose it will really come down
to which machine you are most comfortable with
playing, it simply came down to the fact that
the button layout for the GameCube felt more comfortable
in tighter situations (and trust me, there are
plenty), though I'm sure someone who's
more familiar with their particular machine will
champion their own. The 360 version clearly has
the graphical improvements, though it's
definitely not testing the machine's capacity
for mind blowing realism.
The game's play mechanics are a little
strange to begin with, and it takes about an hour
or so of playing to become completely accustomed
to it. Though essentially being a free roaming,
hack-slash-shoot title ala Grand Theft
Auto and it's many wannabe clones,
the game controls more like a first person shooter.
It's a little odd at first, employing the
dual stick control system (left hand for movement,
right for looking and turning), and thus results
in a static camera system (unless you use the
'look' stick), which can be a little
off putting when you don't have a gun out
and are just walking around. Once you have your
head around this first little obstacle, you can
pretty much do anything, and this camera system
can be used to the player's benefit in a
number of situations.
There was only one flaw I could pick up on with
the controls, that being the weapon change option,
which would often mean in the heat of a boss battle
or intense gun fight, I'd find myself having
to stop, stand still and hold down one button
and then use the right analogue stick to switch
through the options. Often before I got to the
weapon I was after, I'd be lying in a pool
of blood, riddled with bullets.
The combat system, though tainted only by the
'quick-change' weapon scheme, is pretty
much perfect. The hand to hand combat plays out
like a dream and is as bloody as one can imagine.
It's one of those instances where you can
take on five or six opponents and still come out
on top. The melees are bloodthirsty and savage,
and actually a lot of fun once you start collecting
better melee weapons. The firearms combat is equally
as impressive and can actually be broken into
three separate modes, depending on the situation
you're facing. You can simply pull out the
weapon in the third person view for some down
and dirty 'let's put some holes in
whatever moves without really aiming" fun,
which often works a treat in a number of moments
through the game, you can also switch to first
person for some more precision aiming and old
school shooter stylings, but on top of that you
can also enter quick-draw mode, in which you slow
down time, similar to the Prince of Persia titles or The Matrix's 'bullet
time' system. The quick-draw is often a
lifesaver, particularly against certain bosses
or moments where you find yourself overwhelmed
with enemies.
Finally, what good Western would be complete
without some old fashioned horse back action sequences?
The horseback moments of Gun are essentially the
same as the cars in GTA, only the horse is a far
more articulate weapon. On horseback, you can
do all the same things you could on foot (attack
with melee weapons, shoot, go into quick-draw
mode, etc.) only the horse becomes an extension
of these powers, boosting your health and attacking
power, letting you charge, trample and kick out.
The actual horse models and animation are flawless,
and once you're on horseback, the game's
fun factor jumps to that of DarkWatch's
and Sunset Riders' horseback
sequences.
Graphically, the game is fantastic (though falling
somewhat short on the 360), all the textures are
close to photo realism and really push the resolution
capabilities of each console. The character models
are all animated pretty much to perfection, and
you also get what is probably the best lip synching
any game could want.
Speaking of voices, Gun brings
with it an all star cast, each suiting their respected
characters to a tee. Thomas Jane (The
Punisher) as Colton White, Kris Kristofferson
as his father, along with Lance Henrikson as Magruder,
Brad Dourif (once again working to perfection)
as the mad Reverend Josiah Reed and Ron Perlman
at his best as Mayor Hoodoo Brown. Also along
for the ride are Tom Skerritt (Alien),
John Getz (The Fly) and voice
over veterans Kath Soucie (too many to list) and
Dave Wittenberg.
The game's only real drawback is the fact
that it's about as short as my review for Castlevania.
Sure you get all the side missions to do, but
you can only do so many before you've maxed
out your adjustable statistics and have to continue
on with the story. It doesn't feel short
at first, thanks largely to such a well constructed
story, but once all is said and done and the game
is finished, you do find yourself thirsty for
more and a bit disappointed that it's all
over. It doesn't bother me as much being
a GameCube owner, as Gun only costs $50 on that
particular console, but if I were to own it on
either the PlayStation or X-Box (or worse still,
the 360), I'd feel a little ripped off at
having paid full price. If you see it cheap on
any of the other systems it's definitely
worth the money, but there are most certainly
other titles that offer a more extensive experience
at that price for said consoles.
As I said, if more Western's were like Gun,
Western's would be the dominant genre. Fantastic
story, fantastic voice acting, incredibly fun
game (if a little short), all wrapped up in a
very tight and polished package make Gun one of
the best games I've played in a long time. |