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| Credits |
Platform: PC
Also available on: Sony Playstation
Developer: Microprose
Year: 1994
OFLC Rating: G |
I have come across few games that have been as
obsessively addictive as those comprising the X-Com
series. Beginning way back in 1994/5, the X-com
series introduced gamers to Earth, circa 1999, where
the world has found itself under threat of extra-terrestrial
hostility from a variety of alien races. Only the
X-Com (Extra-terrestrial combat) forces stand between
Earth and total domination. It all sounds fairly
straightforward and as though it's all been
done before, but no one ever really nailed it as
well as Microprose.
UFO: Enemy Unknown is essentially
separated into three separate modes of gameplay.
Between missions, you will find yourself surveying
the entire Earth itself, having established a
location of your choice to base your operations.
From here, you monitor any possibly alien activity
via radar, intercepting alien craft, monitoring
landing sites and possible terrorist activity,
along with dealing with the occurrences of attacks
on your base and construction of alien bases here
on Earth. Whilst out in this Geoscape, you have
access to a fairly in depth micro-management system,
which is integral to your successfully eliminating
the alien menace. Under the micromanagement areas,
you are able to hire, fire and train soldiers,
technicians and scientists, research new technologies
and alien specimens, purchase armaments, deal
new technologies, monitor relations between global
governmental bodies, manage funding situations
and a slew of other options. Finally, there's
the combat system. Once a craft, base or terror
site has been intercepted, or your base invaded,
you are presented with a three dimensional, turn
based battlefield that will vary in size depending
on the mission. Here, each soldier will have a
different amount of time units, energy, health
and moral, allowing them to move certain distances,
carry certain amounts of equipment, prepare for
and carry out attacks and withstand alien assaults.
These can be played out however the player sees
fit, but like any turn based game, each move must
be carefully thought about as strategy is key
to coming out on top. Sooner or later, you will
find yourself with the daunting task of having
to capture as many live aliens as possible to
advance your research against them, which is most
effectively achieved by weapons that require the
soldiers to be right next to the alien targets.
Basically, unless you can truly afford to (which
I guarantee will not happen until you've
played for a very long time), going in guns blazing
is extremely ill-advised.
The gameplay itself varies so much throughout
the game that it never really becomes tiring to
play. Each map is randomly generated, so no two
missions are the same, and each of the ten or
so alien races employ different strategies and
weaponry, forcing the player change strategies
constantly depending on the terrain an the race
they're up against at the time. In spite
of its appearance and turn-based combat system,
the game becomes and increasingly tense experience,
especially when soldier's numbers begin
to dwindle and the aliens are attacking without
your knowledge of their whereabouts. I must say
this though, even on the lowest difficulty setting,
saving constantly is highly recommended, as one
wrong click of a button can turn the tide very
quickly, and you'll find yourself seething
as you watch your men get picked off and the ones
left alive are either panicking or under alien
control. The same can be said in the Geoscape,
as poor management of the alien threat and of
dealings with particular governments will suddenly
see you spiraling into financial Hell, and very
soon out of business in the worst possible way.
Vigilance, composure, and patience are key to
survival in this game. If you think you lack any
of these qualities, you should probably find something
else to play.
Being an older game, the graphics system is extremely
dated. It's bearable, if you can deal with
a Gameboy Advance or play a lot of emulated games,
you'll be able to cope with this. It's
not that the graphics are ugly; they're
just really low resolution, without the option
to alter it. That being said, there is some promising
work being done by fans to create a high resolution
multiplayer version of the game, allowing players
to play against others over the internet and choose
between any of the races that appear in the game.
The animation during the opening sequence is extremely
slick, as is the detailed imagery found throughout
the research files. The research files also show
exactly how much research was actually put into
this game, applying vast amounts of known alien
mythology and more obscure information scattered
throughout common and uncommon UFO conspiracy
theories and mythologies, along with a large amount
of real world physics and technological data.
The sound, though somewhat repetitive suits the
game perfectly, with each alien race having their
own vocals, and every weapon having its own sounds.
The music, though fairly low-key and midi generated,
works really well helping to intensify what progressively
becomes an increasingly tense gaming experience.
The only music that doesn't gel is the music
played whilst attacking an alien craft out in
the Geoscape… midi-rock… 'nuff
said.
The game is not without its little problems though.
In a game as large as this one, small mistakes
are understandable, just a tad annoying given
the standard set. Occasionally you may find yourself
firing at a larger monster at point blank range,
and finding that the shots are actually missing
the creature and going through the ground. The
game is also prone to very rare crashes, but these
problems occur so rarely that they don't
really interfere with the score, it's just
really aggravating when you haven't saved
in a while or don't have a chance to run
away from the creature, as you were positive you'd
take it down before you took the shot. The only
other problem with this title is its difficulty.
It really is quite a challenge, and the leap in
difficulty between beginner and experienced (the
next one up) is huge, but you'll find that
once you reach the end of the game, the final
moments are a touch disappointing (basically because
the final objective is so damn easy to achieve!).
UFO: Enemy Unknown (or X-Com:
Earth Defense) is unanimously touted as a classic
PC title, and it's very easy to see why;
a flawlessly involving style of perfected gaming
that is guaranteed to keep even the most ardent
gamer in front of their screens for a very long
time allows UFO to stand head and shoulders above
just about every other strategy game to date.
A perfect score from me.
Just as a finishing note, being as old as it
is, the X-com series is no longer available to
buy in Australian retail stores, meaning you'll
either have to buy it from overseas, or you can
generally find the games on any decent abandonware
site. |
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