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| Credits |
Platform: PC
Also available on: XBox
Developer: Brainbox Entertainment
Players: 1
Year: 2005
OFLC Rating: MA15+ |
Land of the Dead: Road to Fiddler's Green is awful. Really. There are no two ways about it.
In today's world of ultra-violent video games where
plugging zombies is commonplace, who would have
thought that the game version of Land of the Dead,
part of the epic film saga that pretty much got
the ball rolling when it came to gore and violence,
could actually turn out to be the most boring, lifeless,
linear and worst of all, glitchy game I have ever
played. Ever.
Land of the Dead: Road to Fiddler's Green sees you play as some nameless redneck as he road
trips it to Fiddler's Green. That's pretty much
all there is to it. Sure you think; "Hey,
that leaves room for plenty of possibilities!"
but alas my friends, the game is about as terse
as the blurb. Here's a gun, point-a to point-b,
shoot everything in between. Actually that last
part isn't necessarily true. You are given the
opportunity to carry hand-to-hand weapons, baseball
bats, axes, golf clubs, typical zombie fare. But
a lot of the levels you can actually just walk
past zombies, and if they get in your way, smack
them with your weapon of choice so they fall over,
and move on. May sound fun, but read it again
as though it were voiced by Bill Murray. See.
It's about as linear as it comes. There is no
deviation at all from the "objectives"
you are given, and just about every level is "kill
zombies, push button to work this thing, get to
end of level". One time though, there was
this level where I was given a sniper rifle. I
was excited! The level was called HEADSHOT! -
spelled out in capitals with an exclamation mark.
I was like "Sweet!" and had a butt load
of ammo and a big pile more sitting next to me,
even though the redneck had said in the opening
to the level that I didn't have much at all. I
had to protect another redneck I released from
jail as he ran to his truck, he started to run
and I took aim ready to snipe me some HEADSHOT!'s.
A stupid zombie wandered into my scopes and I
pulled the trigger. BAM! Right in the head! But
wait a minute. That zombie didn't fall. I know
I got him in the head... BAM! Still standing...
BAM! Didn't do it either!... BAM! Okay, missed
that time. BAM! No. BAM! No. BAM! Zombie's arm
explodes and down he goes. What a joke.
To make things worse, the level described above
took well and truly over twenty minutes to finish.
Not only because the zombies wouldn't go down
unless you shot them unnecessarily more than you
should, but because your redneck jail-buddy seems
to enjoy waiting around a lot and screaming "Cover
me!" even though the next four sections of
the level have been completely cleaned out. Who
play tested this horrendous travesty?!
I came to the conclusion pretty early on that
the A.I. is about as intelligent as a spastic
cow (the aforementioned event put the nail in
the coffin). Apparently zombies won't register
your existence unless you're standing on the ground.
I was swarmed by zombies at some points and all
I had to do was stand on couch or car and they'd
just stop, leaving me free to bash them with whatever
I had. Some of the zombies will just explode for
no apparent reason. I think this is only supposed
to happen with particular types, ones I call 'fartbies',
as they leave a trail of green gas for some reason.
They tend to explode when you get near them, but
for some reason, the other zombies see this and
randomly decide to follow suit. Must be something
to do with their newfound learning abilities touched
upon in the film... Also for some reason the fartbies
like to vomit lots. Watch out! It's chunky and
will poison you... big time.
There is little variation to the zombies. A little
more than Resident Evil, but Resident Evil can be forgiven
because nearly all the zombies are in uniform
and are so far gone they'd be unrecognisable to
anyone really. Not here. You get attacked by the
same granny, old man, shirtless punk, gaping-hole-in-the-stomach
guy, rot girl, and skeleton (yep!) everywhere
you go. There might be a fat dude here and there,
but they're all the same essentially. Their placement
is baffling as well. Some are placed fairly logically,
but often you'll walk into an area and wonder
why the fuck the police station is full of old
people zombies. Or how the punk, the granny, and
the skeleton wound up inside those shipping crates.
There are so many glitches in this games programming
and basic logic that I really hope anyone who
worked on this game never works in the industry
again. Some of the glitches are baffling, such
as a message appearing on screen saying "You
are full on this ammo", yet looking around,
none is to be seen, or clicking the action button
to search a drawer and all of a sudden using a
medical kit you had no idea existed. Others are
hilarious, such as the zombies insistence on destroying
doors even though they are open and the path to
fresh meat is clear, while others are infuriating,
such as the run button working randomly for varied
amounts of time.
The music is pretty forgettable, the sound is
repetitive and annoying, female zombies make male
noises, your redneck character lets out wails
of pain every now and then when he shouldn't,
and most of the weapons sound the same.
The only pleasure I derived from this game was
finishing it. Oh, and one extremely short level
where you have to kill your redneck jail-buddy.
It's hilarious. You're obviously not supposed
to kill him until he finishes speaking, and even
then he has the same health problems as the zombies.
"Kill me..." he says, so I shoot him
in the face, he says something else and stops,
so I shoot him again and - oh! Sorry I thought
you were done... BANG! Shit, he's still talking!...
Then when he finishes there's this awkward pause,
like when you expect someone to keep going, but
he doesn't so you let fly with the bullets.
In summation, this is the worst gaming experience
I have ever sat through, and I played Product
No. 3.
Land of the Dead: Road to Fiddler's Green gets the lowest rating possible from me. It sucks.
Bad. |