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Platform: Nintendo Gamecube
Publisher: Nintendo
Players: 1
Year: 2001
OFLC Rating: MA15+ |
The Gamecube, as it was with all of Nintendo's
systems, is not widely known for it's more
adult titles, which is a terrible shame really,
because while the more mature gamer may grow tired
of the same-old-same-old of first person shooters
and gorefests that appear on other systems, retreading
boringly unoriginal territories with little new
enticements, the Gamecube really does shine in this
department. Eternal Darkness: Sanity's
Requiem is a shining example of everything
most people don't seem to expect on Nintendo,
a vast, twisting and original storyline, excellent
atmosphere, both subtle and intense moments of horror,
and liberal doses of unnerving violence.
The terror begins with Alex Roivas having a (playable)
nightmare about being locked in a strange room
full of corpses. The corpses begin reanimating
and Alex finds herself besieged, only to be awoken
by a phone call. Her only living relative has
been brutally murdered in his home. As time goes
by, the murder remains unsolved, and Alex decides
to look into it herself, while also clearing out
her newly inherited mansion. Initially, the house
holds few clues, but Alex eventually stumbles
upon a room hidden behind the shelves in the library.
Inside this room is the Tome of Eternal Darkness.
Essentially, this is where the main crux of the
game begins. Alex opens the Necronomicon-inspired
book and begins reading each chapter, and as she
starts doing so, we are taken from the chapter's
illustrations into cut-scenes, and from there
we start playing as the character the chapter
centres on. When I first sat down and played this
I was genuinely surprised and excited by the sheer
number of levels this game held, and the variety
of characters you play as is equally surprising.
A Roman Centurion in 26 B.C., a Cambodian dancing
girl, a Franciscan monk in the times of the Inquisition,
a war correspondent in the Great War, and a Canadian
Firefighter in the Gulf War are just a few and
the remaining characters are equally as diverse.
Each character is linked by their discovery of
the Tome of Eternal Darkness under differing circumstances,
or buy the way they played as pawns by the game's
central antagonist. Players will find themselves
playing the same levels a couple of times as different
characters, but fear not! Repetition is very clearly
avoided as the levels change so much from era
to era that it becomes more interesting and often
surprising to see what has changed as you investigate
with your new character.
Eternal Darkness has a large number of innovative
little nuances that create a deeper gaming experience
than any would expect when they first sit down.
Once a character has found the Tome, they discover
the ability to use magic spells within the book.
Spells require runes to be cast correctly, and
by combining the runes you find, you create new
spells to perform a variety of different tasks,
from regaining health, to powering up weapons
and then to shattering force fields or even summoning
monsters. Each time you create a spell there is
also the opportunity to apply a power rune, which,
obviously, increases the spell's power (but
also casting time). The great thing about this
is that it's not a case of 'simply
cast the most powerful now that you can';
many of the puzzles will require different power
levels, even if you have obtained the final power
rune.
Also, when physically attacking a creature or
person, you have the option to choose where to
strike, be it arms, legs, body or head, and depending
on what sort of creature you fight, you'll
need to find where best to strike. It's
also kinda fun to lop the arms and legs off zombies
Monty Python style…
So you have magic, you have the standard health,
but what really sets this one apart from the rest
is the Sanity level. Yep, you read right. Not
only must you keep an eye on your health, and
your magic, but you must keep a constant eye on
your sanity. Your characters will all react differently
to the creatures they come up against, and some
will have far less a tolerance than others, so
insanity will come quicker to particular characters
but when it does it's always interesting.
As your sanity drops, the camera will tilt slightly,
and strange things will start happening. At first
it's often whispering voices, screaming
or crying follows, then it starts getting a little
more disturbing. The walls will bleed, your character
will start shrinking or growing, your limbs may
start falling off, you may walk into a room and
find yourself walking on the ceiling, or suddenly
besieged by zombies, but when your sanity is completely
gone, the game starts playing games with you as
the player. Flies will start appearing on screen,
the TV itself may appear to die, you may be lead
to believe that in a moment of desperation, your
AV Cables have slipped out. Some of the more humourous
ones will suddenly have the game stop as and say
"To Be Continued in Eternal Darkness 2!"
or "Congratulations!" and then have
the credits start rolling. A lot of thought has
gone into this particular section of the game,
and as fun as it may be to watch your character
slip into insanity and watch them trip out, once
your sanity is gone, your health begins to wane
if you are exposed to more horrors. There are
a number of surprisingly gruesome moments in Eternal
Darkness, a particularly well handled
one involves one of the characters murdering all
his servants in their sleep and sealing the room.
A great moment involving a bathtub still manages
to scare the shit out of me each time I play.
The sound design is phenomenal, especially during
the Great War level, and comes complete with really
top-notch voice acting. Earl Boen (the psychiatrist
from the Terminator films), Cam "I'm
in just about everything" Clarke (probably
best known as Leonardo from the 80's Ninja
Turtles toons), Rino Romano (currently voicing
Batman in "The Batman") and David
Hayter (Writer of the X-men films and the voice
of Metal Gear's Solid Snake) are just a
few of the massive cast list, all of which I guarantee
have done voices for something you've either
seen or played. The entire Metal Gear Solid cast
is in this game too, so you know it's good
voice work. The sound scape is incredibly creepy
once the insanity starts kicking in, with doors
slamming suddenly in the distance and floorboards
creaking under every step.
Some may point out the graphics though. Eternal
Darkness was originally slated to be
the N64's swan song, but when the GameCube
was announced, developers Silicon Knights decided
to hold off and deepen the game for the Cube.
Everything was upgraded, but the graphics still
show signs of being something else in a former
life. It's certainly nowhere near as impressive
visually as Resident Evil, but
it's still a very nice game visually, and
the amount of in game detail is incredible (look
for the statues or busts that move). Really, there's
so much in this game that it's very easy
to overlook the minor graphical flaws, as they
really are only minor and never impact the game
itself (unless you're insanely uptight).
The game also offers you three distinctive choices
in which direction you take it, so there is a
decent incentive to go back and play it again.
You are essentially forced to choose which forgotten
god you are to go up against over the course of
the game, and should you beat all the forgotten
gods, you'll be privy to the ultimate ending
to the game, which really is completely satisfying
to watch. It's not as laborious as it sounds,
and the game is that vast that you tend to forget
particular areas and then remember how awesome
they are when you get to them again.
Fans of Lovecraft should get a real kick out
of this, as this is so far the best translation
of Lovecraftian elements to a game to date, and
any horror fan with a Cube no doubt already has
it. But for those who poo-poo Nintendo because
of it's games, you really need to sit down
and play this and those who don't have it,
do yourself a real favour. |