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| Credits |
Platform: PC
Also available on: Mac
Developer: Raven
Players: 1
Year: 2001
OFLC Rating: MA15+ |
Seven years after travelling to Wonderland, Alice
Liddell is in an insane asylum. Rendered mute by
a fire that killed her parents, Alice has not told
a soul about her adventures through the Looking
Glass, and has endured seven years of abuse at the
hands of the orderlies, and nightmarish, turn-of
the century psychiatric treatments. But something
is calling Alice, a distant, recognisable voice,
and Alice is trying to respond. She starts receiving
nightmarish visions of warped creatures and friends
gone by, and snaps out of her years of silence in
shocking outbursts of violence and seemingly insane
ramblings about the 'savage Red Queen'
and 'horrible twins'. No one believes
her as she begins recounting her adventures as a
young girl in Wonderland, or that it's calling
her back because something has gone very wrong,
but one night, the gateway opens and Alice finds
herself once again tumbling down the rabbit hole
into a world she thought she knew.
American McGee's Alice is a very well put together sequel to Lewis Carroll's
classic literary work that works on the premise
that Alice and Wonderland form a sort of symbiotic
link with each other, and as Alice grows and endures
the abuse dealt to her at the asylum, both she
and Wonderland go through a complete metamorphosis
(think E.T.). In Alice's absence, Wonderland
has become a more twisted and disturbed world,
the Red Queen has taken control, the Mad Hatter
has become psychotic and obsessed with clockwork
to the point where he has replaced the organs
and limbs of his partners with gears and mechanics,
the Jabberwocky is no longer dead and serves as
the Red Queen's general. Wonderland is fucked
in a serious way.
Alice works using the Quake
3 game engine, but in a third person
point of view and tweaking a few things to suit
the gameplay far better. There are a lot of moments
in Alice where destroying enemies
takes a backseat to traditional platforming sequences,
and probably just as many where you must contend
with enemies while dealing with the dangerous
platform navigation. Normally this would be an
exercise in infuriating frustration, but what
the developers have done to make things easier
is allow you to pre-determine where you are to
land after you jump. You can determine where exactly
you can and can't get as little white footprints
appear, showing you exactly where you will land.
I'm damned sure that without this little
innovation Alice would have people
tearing their hair out in frustration, as many
platformers do nowadays.
The platforming elements are mixed nicely in
with the third person action, and the large variety
of obtainable weapons prevents this game from
slipping into the repetition prevalent in most
shooters/action titles available (especially ones
based on a Quake engine). Alice carries everything
from knives (which can be used to hack and slash
or throw), croquet sticks (bludgeon your enemy
to death or smack energy balls at them), and explosive
Jack-in-the-Box devices to elemental staffs, razor
sharp throwing cards and even the all powerful
Blunderbuss. Each weapon has a secondary function
which keeps their use from becoming monotonous.
Character deaths at the hands of different weapons
certainly keep things interesting too.
There's a very large bestiary to this game,
each particular section of Wonderland is home
to very specific kinds of enemies, and often they
are only found in those areas. The only truly
recurrent enemies are the Royal Card Guards who
are enforcing the Queen's vicious rule everywhere
possible, and the Boojums, Banshee-like spirits
that attack by screaming and belching flames.
Each separate section of Wonderland has been very
clearly thought out and is vastly different from
the one prior. You start off in a school housing
other children that were pulled into Wonderland
while Alice couldn't be reached. Unfortunately,
they weren't as strong willed as Alice,
all of them have gone insane and are found wondering
the hallways, some with disturbing scars of their
insanity. From there you go on to places like
the amazingly designed Fungiforous Forest, where
you are shrunk down to the size of an insect and
must navigate a huge forest (or garden) of bizarre
plantlife, or the Pale Realm, where you basically
enter a living chessboard world.
From a design perspective, Alice is completely
flawless, and is made even better by the incredible
visuals. Graphically, Alice is amazing. Simple
as that. The amount of detail in the textures
really make certain elements of your surroundings
feel completely real, which juxtaposes with the
bizarre nature of Wonderland, and helps create
the feeling that Wonderland truly is wondrous,
but something is very off and subtly disturbing
about it all. When you find Alice's old
house sitting at the top of the magma bleeding
Fire Realm, you'll know exactly what I mean.
The amount of detail in the enemy characters is
equally as incredible, but as the action is so
hectic at times you often don't get the
chance to take in exactly how good they really
look. Just about every Card Guard has it's
own face, and the intricacy of the weapons they
carry is unmatched. Enemies like the Boojums,
imps, and chesspieces (just to name a few) all
have very uniquely disturbing aesthetics that
work on varying levels. It's interesting
to see what McGee has done to the familiar denizens
of Wonderland, and after meeting up with a couple
earlier in the game, you become hungry to see
what has become of everyone else. A great example
of the amount of detail this game goes into, while
also pleasing those who know the books is when you come across Humpty Dumpty at the crossroads
between the Pale Realm and the elemental realms.
He doesn't say anything or have any bearing
on the game's plot, he's just there,
sitting on his wall, smoking a cigar with half
of his head cracked or missing, exposing the boiled
insides. Try throwing a knife inside if you aren't
satisfied with that for depth.
As a horror title, Alice took me completely by
surprise. There's a hefty amount of carnage
and bloodshed to be had by those into the gorier
games, but it's one of those games where
the sheer disorienting placement of surroundings
is incredibly eerie and some of the warped creatures
and characters you come across in Wonderland truly
are disturbing. The asylum level is great example
of just how truly creepy and disturbed the game
becomes, bedheads come to life as spiders with
the faces of screaming babies on their bodies,
children who've clearly had some unorthodox
medical treatment, and the unfortunate fate of
the March Hare and the Dormouse are just a few.
The game would probably not have the same impact
as it does without it's soundtrack. As great
as it is visually, audibly, it's even better.
The voice acting is superb (especially the Cheshire
Cat) and the sound effects used in the game were
nearly all recorded specifically for it, so you
never find yourself saying "That's
the same sound they use in this!" and the
music itself is hands down one of the best soundtracks
around. It sits right up there with the Silent
Hill and Monkey Island game scores. With the whole thing composed by
Chris Vrenna of Nine Inch Nails, it's a
disturbing blend of children's instruments,
music boxes, industrial sounds, warped and choral
vocals, along with traditional symphonic instruments
that really defines this game. The soundtrack
is even available to buy over Amazon (but if you
know what you're doing you can find the
complete score on the game CDs).
Literary purists have balked at this game, saying
Carroll would be turning in his grave, but I for
one am a huge fan of the books and really, REALLY
loved what this game did. In fact, the only problem
I had with this game was that the conclusion was
a touch predictable, and you are left half hoping
for more. However, the concept of Alice being
sane in a Wonderland that's gone insane
is really well presented in even the most basic
and subtle ways consistently throughout the game,
and if you read the doctor's journal that
comes packed with the game then the subtle parallels
between what happened to Alice in the real world
and what has happened to Wonderland are even more
satisfying to view. It's a shame that this
game will probably be sodomized by Hollywood,
as a film has been in various stages of development
for nearly five years now, and a few months back
Sarah Michelle Gellar had reportedly signed on
as Alice.
Alice really is an amazing game, and one that
will keep you playing for a huge amount of time
just to explore every nook and cranny of Wonderland.
Now, if only they'd hurry up and bring out
American McGee's Oz! |