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| Credits |
Platform: PS2
Also available on: XBox
Publisher: Ubisoft
Players: 1 - 8
Year: 2005
OFLC Rating: MA15+ |
The Old West is something rarely touched upon
in first person shooters nowadays. Horror is everywhere;
it's basically what allows these games to
be made. But the Old West, it's a prime
piece of territory for a bit of bang-bang-your-dead
and Ubisoft has done a great job in bringing the
Old West (back) to life! You play as Jericho Cross,
an outlaw who's decided to rob a particularly
peculiar train only to find that it's inhabited
by the undead and harbouring a powerful vampire
known only as Lazarus. Unwittingly, you unleash
Lazarus who in turn, takes you under his leathery
wings and makes you one of his kind. From here
on out, it's up to Jericho alongside the
DarkWatch (a group of humans keeping the dead
dead) to put Lazarus back in his place before
he turns the Old West into Hell on Earth.
Darkwatch is one of those games
you see in the shops and wonder about, you'll
pick it up, have a look and probably put it back
amidst the endless other piles of First Person
Shooters. There's been little coverage of
the game in the States, and even less here, so
word of mouth isn't out there to help bolster
it into view, which is unfortunate because Darkwatch is a hell of a lot of fun! Admittedly, the restrictive
nature of the game is a little irksome at first,
you can only carry two weapons at a time, the
enemies are a touch repetitious and the pathways
through the levels are very clear-cut. However,
once you've gotten used to the controls
and have done your first horseback mission, most
of the troubles are out the window. Very few first
person shooters have been as intense in their
action as Darkwatch, most others
allow for time to be taken to snipe enemies or
take them in your own stead. Not here, my friend.
Enemies come thick and fast, so progressing through
the levels becomes an exercise in wholesale slaughter
pretty much every time. Several levels will have
you cease fire only to reload or find a new weapon.
A gripe some may have is that the enemies have
too little variation, most of them being skeletons
of one sort or another, but after playing through
and finding yourself swarmed by the bastards constantly
you forget that they all look the same and you
just want to cut swathes through them. A neat
feature of the weaponry is that, although you
can only carry two different weapons at a time,
they can all be used as melee weapons, and the
physics engine employed when launching into a
brawl with the enemy is both awesome and hilarious.
Get the shotgun and you'll send more heads
flying by using the butt of it over the barrel!
Or grab yourself the crossbow and die laughing
as your Deadite-inspired foes pack death a second
time around!
The control scheme is the standard for FPS's,
but the nature of the engine, the weapons and
the enemies makes if feel a hell of a lot easier
to deal with than a number of other titles that
use the precision aiming set-up. The game is also
broken up into other sections outside of the first
person perspective. Within the first couple of
levels you ride horseback to escape Lazarus and
a horde of undead riders, and again sporadically
throughout the game. Those who remember a game
called Sunset Riders will have
an idea already. You also get to control the "Coyote"
which is basically a buggy with mounted gattling
guns. Moments like these really are inspired little
bits of pure fun, especially the horseback sequences!
In spite of all of this the single player campaign
is rather short, playing through on normal difficulty
experienced gamers could have it finished easily
in a single sitting, and even if you aren't
that good it'd only take you a couple more.
Still that doesn't detract from the game's
playability. It really is a lot of fun, just kinda
short. There's a Good/Evil pathways option
throughout the game to mix things up a bit, but
it really doesn't change anything except
the powers you earn as you progress. To provide
balance though, the multiplayer section really
does shine compared (Especially on Xbox) to most
other titles out there now. The game features
a neat co-op option along with the standard array
of deathmatch games available to most Shooters
out there. Still there's something about
the nature of the visuals and tone of the game
that makes these more appealing than the others
(I mean, if you could be undead cowboys or army
men, which would you choose?).
The visuals of the game really can't be
ignored. Ubisoft have a track record of putting
together a lot of really nice games (Beyond
Good & Evil, Splinter Cell,
the fantastic Prince of Persia titles and the stunning looking game of Peter
Jackson's King Kong), and
although the visuals are repetitious, they really
are quite nice. The texture details aren't
anything incredible, but they get the job done
and the enemies all look fantastic. One thing
this game manages to do incredibly well is maintain
an excellent frame rate, which is often the biggest
problem with FPS's on consoles.
The music also adds to the tongue-in-cheek nature
of the game. Those familiar with their Westerns
will pick up on the famous and borderline clichéd
moments of scoring, and those who don't
will still love the music, managing to capture
the stereotyped essence of the Old West while
also balancing it out with the macabre nature
of the title itself.
All in all, DarkWatch is short
and sweet. It has pretty much everything a shooter
could want, the only exception being a great deal
of depth and longevity to the story, but with
a solid multiplayer section and a wagon-load of
carnage it really these things can be overlooked
by the casual trigger-happy gamer. More seasoned
players may find themselves hungry for more but
going unsatisfied. (Add an extra half to the score
below; DarkWatch is just above
the mediocrity). |