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| Credits |
Platform: Nintendo Gamecube
Developer: Capcom
Players: 1
Year: 2005
OFLC Rating: MA15+ |
Imagine a Resident Evil game without zombies,
without the T-Virus or Umbrella Corp., without
Raccoon City, the borderline ridiculous monsters,
the wooden acting, the convoluted conspiracy stories,
the clunky controls and frustrating camera angles.
Can you? It's certainly not your older brother's Resident Evil, the one where
you're constantly watching your ammo and
the game crawls at such a slow pace (but effective
nonetheless). Imagine all of that gone, and the
whole series given the massive shot of testosterone
it so direly needed.
Now, if you've played or read my reviews
of Resident Evil 3 and Code
Veronica (especially) you'll know
that I have come to realise that the series was
becoming stagnant. Code Veronica dug itself into a grave of ridiculous conspiracies
and monsters and basically threw the proverbial
spanner into the works. Resident Evil
4 pretty much allows those who've
played it to erase Code Veronica from their memories. Picking up some six years
after the events of the second Resident Evil,
we are given an introduction to where we are by
Leon Kennedy, the protagonist of Resident
Evil 2. In it we learn that Umbrella
is long gone and that Leon is now working as part
of a special security force under command of the
President of the United States. We also learn
that an unknown terrorist group have kidnapped
the Presidents daughter and taken her to a remote
village in Eastern Europe. It's your job,
as Leon, to get her back.
It's clear, as soon as you begin the game
that this isn't going to be anything like
what's come before it. The cinematic camera
angles have been replace by an over the shoulder
camera that puts you right behind Leon. When I
first saw footage of this camera angle long ago,
I was dubious about it's effectiveness,
worried that Leon himself would be getting in
the way of what I was trying to see or shoot at.
Any such worry was quickly put to rest. While
there are odd occasions where you need to see
past Leon, you can use the C-Stick to move the
location of the camera, however the controls are
such that you rarely need to do this (unless you're
being super cautious), as Leon moves swiftly enough
to allow you to move and see wherever you want,
whenever you need.
The new camera angle also gives the game a quasi-first-person
shooter feel, which is a much welcomed change
from the "I know you're down that
corridor so I'll shoot and hope I kill you"
situations the previous games often wound up in.
I dare say that this would even be better than
most of this generations first-person shooters,
as the biggest problem I've had since the
perfection that was Perfect Dark,
was that enemy A.I. never reacted to being shot
the way they really should. Resident Evil
4 has such a huge variety of reactions
it's insane. Shoot a guy in the foot and
he could dance around in pain or hit the ground
immediately, it might not even do that much to
slow him down. You can shoot weapons out of their
hands, and god help them if you're a good
shot and they're holding TNT. You can hit
them anywhere in the body and they're guaranteed
to react appropriately. So appropriately in fact
that you will start getting a little sadistic.
The A.I. leaves every other I've come up
against for dead. Your enemies will work together
to get at you, wolves hunt you down in pack mentality,
and you want to play something intense? Just wait
until you find yourself holding up in the cottage
with Louis (a local who knows more than he's
letting on), Night of the Living Dead eat your
heart out. It's A-grade, edge of your seat,
pants-shitting material. There's even a
very nice little homage to the Texas Chainsaw
Massacre.
You do come up against oversized monsters in
this one too (it IS a Resident Evil game after
all!), but instead of being just another bizarre
and useless creation of needless mutant experimentation,
the reasoning behind the monsters is logical and
once you get into why things are the way they
are, you don't question their existence
at all. You never really find yourself fighting
one monster the same as the previous. Sure they
all take some bullets, but most rely on using
the environment to your advantage. One monster
can be overcome with a single, well placed shot,
and the monster in the lake is one of the most
original boss fights I've played in a long
time.
The other thing that should be pointed out is
that compared to the previous titles in the series,
this one is huge! Previously, the games that needed
two discs on the Gamecube had only contained a
small final portion of the game on the second
disc, perhaps a quarter to a third of the game.
Not this time my friend, the time spent playing
the first disc is the same on the second. It's
incredible when you think (especially once you
get to the castle) that the whole game is playing
in real time with graphics as good and sometimes
better than those seen in both the remake of the
first and Zero, and that the game is the size
it is. Given too that this game was designed to
the Gamecube's specifications, I would be
really interested to see what was sacrificed or
compromised to get the game ported across to PlayStation
2, considering the director himself said back
when it was released that there was no way this
game would run on Sony's machine.
Resident Evil 4 really is leaps
and bounds ahead of its predecessors, and most
of its competitors. Instead of having to overcome
puzzles to get the weapons you want, they can
now be bought from a mysterious travelling merchant,
and ammo and health can be acquired in a variety
of ways from simply killing an enemy or destroying
a crate, to scaring chickens into laying eggs.
The knife is also useful now too. I don't
think you'll find too many more games where
slitting someone's throat can become such
an indulgent pleasure without getting repetitious
(I'm looking at you, Manhunt).
It's score is also a drastic departure from
the previous titles, knowing when to an when not
to use particular themes, and working perfectly
with the game itself to heighten tension. There
are also a slew of great extras to plough through
once you finish it.
There really is too much to Resident
Evil 4 for me to go into in such a small
space, but if you consider yourself a fan of horror,
you have to at least play this title if you can't
own it. This is the anti-Silent Hill 2;
it's at the other end of the spectrum. If Silent Hill 2 is a perfect example
of cerebral horror gaming, then Resident
Evil 4 is the perfect example of visceral
horror gaming. The constant physical brutality
of the title warrants this alone. Silent
Hill 2 will show you something and make
you think, Resident Evil 4 will
saturate you in violence and make you eat your
way out, without becoming gratuitous (Manhunt).
It's horror gaming perfection, simple as
that. Five stars. |