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| Credits |
Platform: Nintendo Gamecube
Also available on: PlayStation, PC CD-Rom
Developer: Capcom
Players: 1
Year: 1999
OFLC Rating: MA15+ |
Most games start becoming a bit of a one trick
dog by the third installment. The cracks begin
to show and many fall into traps of thinly veiling
the fact that it's all a bit of the same
of what's come before it. There are a number
of long running titles around that have managed
to exceed and excel as they've gone on,
but for the majority out there, by the third game,
Newton's Law starts to kick in.
Resident Evil 3: Nemesis was
not only the third game in the series, but also
the third game to appear on the PlayStation, the
console that played host to the previous two in
the series. Already that presents a couple of
problems. The first Resident Evil hit in 1996, Resident Evil 2 was released in 1998. Resident Evil 3 came in unusually close behind in 1999,
barely even a year after the second. Now, when
you sit back and take a look at these games in
terms of progression and innovation, there really
is stuff all there, which is inherent in such
a fast successive release. Graphical progression
is also impeded. Compare how far the Resident
Evil titles went in their first three runs to
how far Super Mario Brothers went in terms of
singular console progression. The leap from Super
Mario 1 to 3 is enormous, both in terms of gameplay
and graphics, Resident Evil on the other hand
is a couple of steps comparatively.
This is not to say that Resident Evil
3 isn't a good game. It's
a great game actually; it's more of the
same Resident Evil we all know
and love… only that's its biggest
problem. It really is just more of the same. The
core time of the game is spent doing basically
what you do in every other Resident Evil game,
but there are a number of small additions that
keep the title relatively fresh. The first, most
noticeable one is that most of the action of Resident
Evil 3 takes place out in the streets
and alleys of Raccoon City (which we were teased
with briefly at the beginning of Resident
Evil 2). It gives the game a very smothering,
claustrophobic atmosphere in spite of the fact
that it's set predominantly out in the open.
Now you can also dodge enemy attacks (if you're
good) and perform a 180 degree pivot which is
great for hasty retreats. Resident Evil
3 also introduces a new 'Live Choices'
feature, where time will slow down to bullet time
and you are given two options regarding how to
progress from that point. Initially this is a
really cool little addition, but when you play
through the game a second time, you realise that
you don't really alter the outcome of the
game by making these choices, as you'll
either end up having to go back to the areas you
chose against going to anyway, or fight the monster
you avoided fighting later in the game.
Speaking of monsters, you can't really
talk about this game without mentioning the sub
titular Nemesis. Resident Evil 2 had
some very clear links to Aliens in terms of plot
and feel, and Nemesis should be as obvious as
a naked man painted blue with a big sign saying
"I am blue and naked". Nemesis bleeds
Terminator (again, this isn't necessarily
a bad thing). Just like the Terminator, the Nemesis
is an unstoppable and persistent force that only
has one objective - To kill you. I mean it when
I say the Nemesis is unstoppable, so you can either
be brave and a) waste ammo or b) have your neck
snapped or you can take the smartest option (at
least on your first run through) and say "Fuck
that!" and run like crazy. This is also
the first enemy in the Resident Evil games to
be able to follow you through doors, so when I
say run like crazy, do it. The other monsters
of the game run the gamut of being perfect to
a bit on the nonsensical. Most of the freakier
mutants fit into Umbrella's failed dabbling
with viral weapons (more so once you've
played Resident Evil 0) but the
giant worms? I'm sorry, but what the fuck?!
For the life of me I cannot imagine a more useless
creation, and this remains the only creation in
the Resident Evil games that I find myself frustrated
by in terms of logic, and there's a lot
of bizarre evilry to be found in these games.
Once you've beaten the game you get the
standard Resident Evil unlockables, though these
do have a little more substance than both the
previous titles and the ones that follow (except Resident Evil 4). You'll
get the tried and true unlockable costume deal,
but you'll also get the Mercenaries mini-game
which involves getting from point A to point B
in a set space of time, and getting money along
the way for killing monsters and saving civilians.
The money and rank you earn from this will allow
you to buy new weapons with unlimited ammo, which
is always boss in these games.
It should be noted that those expecting a direct
sequel to Resident Evil 2 should
be forewarned; the events that occur in Resident
Evil 3 run parallel with Resident
Evil 2, while also serving as a brief
prologue and epilogue. Playing as Jill Valentine
from the first Resident Evil game (no choices
this time around), you'll find yourself
treading familiar territory, though no real insights
are offered.
Resident Evil 3 manages to keep
it's head just above the waters of mediocrity
for both the casual fan and the hardcore alike,
and while it certainly isn't a scary game,
it does emanate a similar feeling to that found
in the latter films of Romero's 'Dead'
trilogy, along with the suspense of Terminator
(I spent nearly fifteen minutes just running from
the Nemesis at one point). There is just enough
here to make it a worthy successor to Resident
Evil 2 (that's not saying it's
as good though!), but ultimately, the cracks really
are starting to show. |