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| Credits |
Platform: PS2
Also available on: XBox, PC
Publisher: Midway
Players: 1 - 2
Year: 2005
OFLC Rating: MA15+ |
First Person Shooters are a dime a dozen these
days, and finding a good one even on today's
generation of consoles is like the old needle
in the haystack. There are simply far too many
to choose from, and when a standout comes along,
the rest are constantly at risk of comparison.
When Goldeneye came along, that
was the benchmark few reached, then Perfect
Dark came and that was the benchmark.
Even now, I can't call to mind a single
shooter that has been as complete an experience
as that was. Perfect Dark was
unanimously praised. Everyone who loved shooters
loved it, everything else however came down to
what you liked in your games, and were constantly
in the shadow of Rare's masterpiece. Even
in this shadow though, there were still some great
shooters around, but it really came down to a
matter of personal choice. Area 51 is
one of those games.
Area 51 sees you as a member
of an elite military control squad sent into Area
51 after an alien breaks loose and infects personnel
with an extra-terrestrial virus. The rest of your
squad is very quickly killed off and you find
yourself alone and infected with the virus, desperately
trying to escape. Sounds simple enough, and should
be simple enough, but there are some really quite
puzzling problems with the way this story is told.
Area 51's story and pacing feels as though
the designers have come up with some ideas they
thought were cool (and most are) and put them
in as they thought them up, creating only minor
links between each event. Sometimes there's
no real explanation at all! One minute you're
fighting mutants, the next these Illuminati dudes
show up and you're fighting them the rest
of the game, only being told that "They're
bad!"
Each level is also linked by bafflingly useless
tidbits of existential questioning voiced by none
other than David Duchovny. Usually I love Duchovny,
and his work on another FPS called XIII is top notch, but here it just seems as though
no thought was given to the actual character he
was voicing. I can see the honchos in a boardroom
meeting, and some idiot going "Hey, let's
get Mulder from the X-Files to be our main character,
because the X-files had Area 51 and aliens, and we have it too!", without
giving any thought to the character's appearance
or the rest of the game for that matter. This
game is as far removed from the X-files as an
episode of Farscape.
The voice acting is only a minor problem though.
Somehow, Marilyn Manson as the voice of the psychic
Gray alien works perfectly, even though the dialogue
is a little melodramatic. Duchovny feels as though
he just came in for the money, and as I said doesn't
feel right at all when you see your character.
The rest are pretty run of the mill action title
voices and fit in okay. The sound effects used
are really quite good, nothing that'll blow
you mind, but still good nonetheless.
Graphically the game is really promising, and
delivers well and truly with its fantastic lighting
effects and subtleties throughout such as the
blur that occurs whenever you fire a rapid fire
weapon combined with a superb frame-rate. The
animations for the characters are also pulled
off really well, collision detection is perfect,
and bodies don't disappear halfway through
a wall or an object as they often do in other
titles. However, some may be disappointed by the
character models though. The enemies sit somewhere
between cartoony and realistic, not unlike those
found in the TimeSplitters series of games. For
me this wasn't that much of a put off, having
been a big TimeSplitters fan,
but someone jumping straight off Doom
3 or Halo may feel it's
not up to par. The level of detail in the video
cut scenes really is a feast for the eyes, it's
just a shame it wasn't replicated as well
as it probably could have throughout the game.
The game itself is a piece of piss to control,
and even though I'm not a fan of precision
controls in first person shooters (one control
stick for moving another for looking) I was really
comfortable playing this. All the button actions
are logically placed in regards to the controller
itself, so moments where you often find yourself
being slaughtered in other games because you can't
get something done quick enough aren't that
much of a problem in this. The addition of being
able to switch between mutant and human once you
become infected is cool and bizarrely more effective
a lot of the time than filling enemies with lead.
It's probably worth noting too, that Area
51 was also released as an arcade game,
and because they require a more immediate playability
factor, this could be why it's as easy as
it is to get into. The fact that this was released
as an arcade game could also contribute to the
fact that there is far less exploration to this
title than there is to most FPS's, so if
you like being able to look around everywhere
and find something rewarding for being inquisitive,
you may want to give Area 51 a miss, because as I said; it's mainly A
to B, killing everything in between. It does get
a little repetitious (the variety of enemies is
extremely low), but that's the nature of
the beast with these sorts of games, even the
very best fall trap to this on occasion.
As a horror fan, I can see the heights this game
was trying to reach. When you first get into it,
it seems promising, but suddenly takes a step
into the Twilight Zone that may leave a lot of
people expecting the scary or spooky cold. Oh,
and I should probably let you gore hounds know
right away that there is no gore in this game.
Unfortunately for me, this is another one that,
while it has a lot of good qualities, fell victim
to my own personal standards in First Person Shooting.
For me, Perfect Dark is at the
top, and that benchmark has yet to be reached
by another title. It's a decent enough experience,
but it's one of those ones where it may
appeal to certain people's tastes more than
others. It's well worth a rent, but if you
are considering buying it, play it first. |