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| Credits |
Platform: Nintendo Gamecube
Developer: Capcom
Players: 1
Year: 2002
OFLC Rating: MA15+ |
Just before I started high school, my friends
and I had heard vague word of a game that was
so violent and horrific that they wouldn't
sell it to anyone who looked under 16. We didn't
believe it at the time, we had managed to get
our hands on other supposedly 'mature audience
only' games so we figured this would be
no different. Man where we wrong. The original Resident Evil was everything
we'd heard it was, and it brought with it
one of the biggest turning points in gaming history,
creating the now immensely popular subgenre of
games… survival horror.
The original Resident Evil was
everything it claimed to be, gory and scary. I
have very fond memories of sitting in my dark
room in the wee hours of the morning listening
to horrible groaning and being jolted by cheap
jump scares. But the game dated very quickly,
the voice acting was terrible and the live action
cut scenes were porn worthy in terms of production
values. Soon Resident Evil 2 was dominating the sales charts and made the first
look positively woeful. Fast forward a few years
and many sequels, spin-offs and rip-offs later, Resident Evil came full circle
and Capcom released a remake of the classic title
that started it all.
Now for those who don't know, where the
hell have you been the past nine years? Sorry,
anyway, Resident Evil follows
Chris Redfield and Jill Valentine, two members
of an elite paramilitary police unit called S.T.A.R.S.
who've been called in (along with the rest
of Alpha Team) to find out why they lost communication
with Bravo Team in the Arklay Mountains just outside
Raccoon City. None quite know what to expect (except
for a couple it seems) and they soon find themselves
embroiled in the secret viral research of a mysterious
company gone horrifically wrong.
Six years after I played the original game, I
found myself bursting at the seams with the same
feeling of excitement as I loaded the disc into
my Gamecube. The only difference was this time
I thought I knew what I was in for, having played
the original through. Good God was I wrong.
Immediately, I find that the shitty live action
sequences were replaced with fully animated 3D
sequences that put the Final Fantasy movie to shame. The opening sequence of the original
simply showed a bunch of bollocks actors poncing
about in a field at night and suddenly running
from terrible puppet zombie dogs. The redux had
the works. News reports, crime scene photography,
and an incredible action sequence as S.T.A.R.S.
Alpha Team discover the wreck of their missing
sister team before entering a desperate battle
against uber-real Doberman zombies.
The first time you play the remake, you find
yourself constantly retrieving your jaw from the
ground. Everything about the game is beautiful.
The character models are the same as those used
in the cut scenes, so there is a seamless transition
between playing and watching, and the mansion
is staggering. Now, earlier I said I thought I
knew this game. Stepping into the mansion again
was incredible, but discovering that this mansion
held greater secrets than it had previously was
even more incredible. Added puzzles and rooms
made this mansion feel completely new and entirely
new subplots made the whole franchise shine in
a new light altogether.
The remake introduces a number of great little
gameplay mechanisms too. Probably the best out
of all of these was the introduction of 'defence
weapons'. Playing as Jill, you can obtain
batteries for your tazer, playing as Chris, you
get frag grenades. Both characters can pick up
daggers as well. Whenever an enemy catches hold
of you, simply tapping a button would make your
character pull out their weapon and launch a counter
attack. The frag grenades always make for an amusing
watch. Also, make sure you burn any zombies you
fail to decapitate; otherwise you'd better
be ready to run!
Graphically, the remake is flawless. It's
clear that Capcom has gone to pained lengths to
make this everything it can be, and the result
is there to behold in all it's glory. While
the original had two different zombies that were
repeated all through the game, this has at least
seven different variations, different sizes, weights,
hair, wounds and so forth, and each one is given
a randomly selected outfit. The amount of detail
in even the more ludicrous monsters is such that
you forget it's not possibly real and buy
into its existence completely.
Story wise, the Resident Evil games
have always leant a little on the convoluted side,
but having had three sequels published before
the remake went into production, a number of the
loose threads left in the sequels are tied up
or given reference to in this. There is a particularly
disturbing new subplot involving the daughter
of the man that owned the mansion which for me
was probably the highlight of the redux.
Mind you, with all this said, Resident
Evil doesn't always make everyone
feel at home playing it. The control system has
been untouched, which has always been a big detractor
for some people unaccustomed to the often clunky
controls that the titles have employed. However,
controls are only a minor thing and you do become
adjusted to them after a short while. Once you
do become adjusted, you're pretty much set
for the rest too.
The remake still stands as one of the best games
on the Gamecube, and you can pick it up cheap
anywhere nowadays, so if you haven't gotten
around to getting this one, then shame on you. |