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Platform: PS2
OFLC Rating: MA15+ |
How many movies can you look back on and say
that it was a genuinely disturbing experience?
Not pretty disturbing, genuinely disturbing. Now
think of how many games you've played that
you can do the same. Alright, now that you've
worked that out, would you say the game was more
disturbing than the movie? No? Obviously you've
never played Silent Hill 2.
A sequel really in name only to 1999's
PlayStation hit Silent Hill; Silent Hill 2 opens with James
Sunderland reassessing recent events in a grimy
public toilet block. You see James has just received
a letter from his wife, asking him in a rather
cryptic manner to meet her in their 'special
place' in the secluded town of Silent Hill.
This is all well and good, except for the fact
that James's wife, Mary, died three years
earlier to a terminal disease.
Shortly after arriving in the town itself, it
becomes very clear that something is very wrong
with this place. Thick banks of rolling fog enshroud
everything, blood on the road indicates some sort
of struggle and what appears to be a woman ambles
along the road in the distance. After giving chase
to the woman, you discover that that was no woman,
what it is, is almost indescribable. A featureless
straightjacket of flesh and bizarrely effeminate
legs (even that doesn't do this monstrosity
justice) shakes and quivers as it moves, and it
knows you're there. With nothing to defend
himself with, James breaks off a fence paling,
and you find yourself having to bludgeon this
thing do death. In fact, for the majority of the
game, you find yourself armed only with a pocket
radio and a flashlight, along with a couple of
makeshift weapons like a board with a nail and
a steel pipe, as even though firearms can be found,
ammunition doesn't just lie around as randomly
as does in certain other survival horror titles.
What makes this game a truly defining experience
in horror is its atmosphere. There's a sense
of isolation found in this game that is yet to
be emulated to anywhere near the same extent,
in both games and films, and beneath that sense
of isolation is a feeling of dread that rises
to the surface as the game progresses. You meet
only four other people while in the town, and
as you run into them more and more, it becomes
clear that none are what they seem, and are very
clearly psychologically unstable. James also begins
to question himself and the extent of his involvement
in his wife's death when he comes across
a woman called Maria. There are some very interesting
moments between James and Maria, who looks and
sounds exactly like the long dead Mary, and even
seems to carry some of her memories, which leads
James to think: "Could she be…?"
Occasionally too, this sense of dread will peak
at the most unexpected of moments leaving you
to stop completely and just look at what is on
screen in complete bewilderment. A particularly
disturbing moment occurs in the hospital when
your radio suddenly tunes itself into a netherworldly
quiz show. There's another moment in a rundown
apartment block where you find yourself bearing
witness to what can really only be described as
rape, which is truly disturbing. I won't
forward any more details, as the true effect of
the scene would be lost; suffice to say that it
involves a humongous man-like creature with a
pyramid for a head that looks like it's
formed of congealed blood.
The game touches on a number of taboos that are
almost unheard of in a number of films let alone
games (and often nowhere near as well too). Rape,
murder, child abuse, incest, cults, suicide, domestic
violence, euthanasia, Silent Hill 2 doesn't pull any punches, it assaults you
from angles you'll never see coming. The
best part is, each is so well handled that often
you don't really even realise what you've
just witnessed until you've had a chance
to process everything.
There's also a very subtle psychosexual
element to Silent Hill 2. If
you manage to get your hands on the Special Edition
release with the DVD (most Electronics Boutique
stores will have it second hand), you are given
a behind the scenes look at what went into the
design of the monsters. The designers took the
two most thought about subjects of the human mind
and incorporated these into their works. Those
two subjects were sex and death, and it's
this sexual element that makes the monsters truly
disturbing. Creatures vary from being a mess of
mannequin legs to hobbling monstrosities that
look as though they've had their skin stretched
out over a doorframe. There are even nurses who
would probably be quite hot… if they didn't
move like someone having an epileptic fit and
have faces that look like bloodied sacks.
All of this is backed by an amazing score by
Akira Yamaoka, blending discordant droning and
industrial sounds with everything from heavily
distorted percussion to acoustic guitars to flutes,
bolstering the whole feel of the game, and it's
a soundtrack well worth the money for anyone who
can find it. The voice acting is bizarre. It's
delivered in ways that vary from being very naturalistic
to quite jarring, but it still feels right in
the context of the game.
Too many games nowadays take classic horror elements,
your monsters, your zombies (a big favourite nowadays),
vampires, ghosts, your whatevers, and smack them
into a game where you find yourself a gun and
paint the walls a new shade of gore. Silent
Hill 2 manages to avoid every single
cliché and stands alone as probably the
most cerebral experience one can find on a home
console. If Christophe Gans can translate even
half the qualities of this game to his upcoming Silent Hill movie, then it could
possibly be one of the best horror films to come
around in a long time, but if not, this game is
still probably the deepest horror experience anyone
could own.
Platform: PS2, Also available on: XBox,
PC, Developer: Konami, Players: 1, Year: 2001, OFLC Rating: MA15+ |