| Cover Art |
 |
| Credits |
Director: Christophe
Gans
Starring: Alice Krige,
Radha Mitchell, Deborah Kara Unger , Tanya Allen,
Kim Coates, Laurie Holden, Jodelle Ferland, Sean
Bean
Screenplay: Roger Avary
Music: Jeff Danna
Tagline: Enjoy your
stay.
Country: USA |
In case you hadn't already gathered; I'm
a big fan of the Silent Hill series. The games remain
the most enthralling, intense, cerebrally terrifying,
and completely gratifying horror experiences I've
sat through in any form of entertainment medium.
Having said that, I've pretty much laid my
cards on the table, haven't I? I'm likely
to be biased. Well, I may as well get it out of
the way now and say that so far, Silent
Hill is the best horror film of 2006. But
this isn't just from me watching it as a Silent
Hill fan; this is from me looking at it
from an outsider's point of view. In fact,
even if I had not played the games or had any connection
to the media already associated with the franchise,
I would still be telling you exactly the same thing.
I understand that from a gamer's point of
view, any video game to film translation will undoubtedly
draw that sigh of disappointment one often breathes
when boundless potential for cinematic awesomeness
is met with the harsh reality that until now, there
has not been a single film made from a video game
that has been truly worth the money. Note two things
though, this is from the gamer's or fan's
point of view, and that I said until now.
That's right, you can put any fears to rest:
along with being the best horror film I've
seen this year, it's also the best video game
to silver screen translation to date. I know, I
know, it may not exactly be saying much, considering
some of the horrific (Uwe Boll) and sadly mediocre
(Paul Anderson) efforts that have come from similar
origins. From the outset, films like Resident
Evil, Mortal Kombat, and Super Mario Brothers may be fun
little outings for the average cinema goer, horror
fan, action lover, or adventure fan, but for the
gamer's they're travesties. Silent
Hill manages to well and truly establish
a new primacy in the sub-sub-category of oft-maligned
films, and should be viewed as the benchmark by
which ALL directors wanting to make films of their
video games should hope to achieve.
Now, having put the gamers at ease (for now),
here's the low-down for all you casual film
goers, completely new to the world of Silent
Hill. Australia's own Radha Mitchell
stars as Rose Da Silva, a young mother whose daughter
Sharon (Tideland's Jodelle
Ferland) suffers continual sleep walking episodes
accompanied by vivid night terrors – which
we are shown in the film's opening. We discover
that of late, Sharon keeps screaming about "home"
and a place called "Silent Hill".
Against the wishes of her husband Chris (Sean
Bean), Rose takes her daughter to Silent Hill,
hoping that whatever it is that's affecting
Sharon will cease. However, after becoming involved
in a car accident on the outskirts of the town,
Rose awakens to find her daughter missing, and
decides to head into the town for help.
As one can expect, not all is as it seems within
the fog enveloped town…
Silent Hill is as far from what
seems to be the modern, 'conventional'
horror flick as you can get. These days, we're
inundated with boo-scares or gratuitous and graphic
violence in dark and/or confined spaces, and seemingly
unstoppable "Michael Myers" antagonists.
It's also about as far as you can get from
the seemingly endless tirade of foreign remakes
as you can get too. Silent Hill harks back to much more open horror films, such
as The Wicker Man, where the
themes and ideas behind what was going on in the
film were what generated the horror and made it
scary. The film Silent Hill is not a "traditionally" scary film;
people aren't going to be jumping up and
screaming in their seats (outside of a couple
of scenes). It's everything that happens
inside your head as you piece it all together
and absorb what you're shown that makes
it scary. What you see and what unravels is disturbing
enough to resonate the same, if not a stronger
sense of discomfort as you'd experience
watching a "traditional" scary movie
(that is actually scary). It's like when
you hear or read a good ghost story, and even
though it's just words on a page, what it
conjures in your mind stays with you and makes
it unsettling. Basically, what I'm saying
is it's a much more cerebral horror film
than what's been ebbing out onto the screens
of late, and unlike the ones that try to be that
little bit more than a 'scary movie', Silent Hill succeeds in maintaining
a very solid grip on the viewer because of this.
Even the visceral moments of the film have the
same disturbing resonance as cerebral moments
because of the reasoning and intimation behind
them. There are a couple of awesome and truly
inspired moments of straight up gore (probably
the most memorable and unexpectedly shocking sees
a slightly retarded girl have her clothes ripped
from her body, followed immediately by her skin,
which is then splattered at Rose, and the "Nurse"
sequence manages to be gracefully disturbing and
full-on violent at the same time), and the carnage
builds up until it reaches a point where it becomes
a complete frenzy. I'm sure the final sequence
is going to please a lot of people, though the
rest of the film may leave gore enthusiasts a
little disappointed.
The story itself has been fairly well translated
from game to film, in spite of several necessary
(and some unnecessary) liberties to make the transition
smoother and more acceptable to a global audience.
Any game fan thinking that this film was made
solely for them is a jackass and deserves to be
let down or angry, but I digress. The story, and
the way it plays out, feels natural enough to
me from the perspective of someone who holds the
games very close, however, the outside eye is
going to see something very different in this
film. The best way to sum up this film for someone
unfamiliar with the games and the stories therein, Silent Hill plays out a lot like Alice in Wonderland with a very
heavy mix of Dante's Inferno.
There's a surreal, dreamlike quality to
the whole thing that may leave newcomers asking
"What the fuck?!", and things that
will be apparent from the beginning to the gamer
will be cold to others. Don't be put off
by this though; once the film comes to its conclusion
most of the questions the film raises early on
are answered in full. There is a moment of somewhat
heavy exposition near the end that may not gel
too well with some people, but it's something
gamers will be familiar with (in terms of deliverance
and style) and less picky film goers would not
have too much (if any) problem with. I can really
only see film students, hardcores and "respectable"
film critics getting their noses out of joint
about it. The ending however, is something of
a mystery, and while it closes off the film well
enough, it does raise a huge number of questions
and thankfully leaves itself open to a Sean Bean-centric
sequel.
Unlike the vast majority of recent horror films
to hit the cinema, the performances are extremely
solid. Minor characters manage to stand up against
the mains, almost managing to steal the spotlight
from them when they're about. Sean Bean
is excellent, however it is a shame that we don't
get to see him do more in the film. He's
great and feels fine as the film progresses, and
the ending leaves his character in particular
a whole world of great possibilities for a sequel
(even allowing for the possibility of a fairly
direct translation of the masterful Silent
Hill 2 game), it's just that when
the film is over, you're left wishing he
could have had more to do with the darker side
of things (although his character was added when
the producers commented on the lack of any male
characters in the film, which, in retrospect,
is definitely how the character feels –
slightly tacked on). Jodelle Ferland is great
in both her roles (I won't spoil it) and
manages to maintain both characters as very different
entities, and Laurie Holden is somewhat surprising
as Officer Cybil Bennett. Alice Krige does a pretty
damn good job with Christabella, the cultist matriarch
leading those left in town, who, from what I've
seen of the new Wicker Man promos,
could probably do a better job of pulling off
what Ellen Burstyn is meant to be doing in that
film. The only real problem I can see any of the
performances is Radha Mitchell's accent.
This is probably something that's only going
to affect us Aussies, but there are one or two
moments where she drops her accent, or can't
quite seem to pull of lines and maintain it, and
for that fraction of a second, you're reminded
of just how different our accents are.
For the gamers, all the characterisations are
fairly spot on, considering the alterations and
liberties taken to the story itself. Cybil is
pretty much straight out of the game, though some
will say that she isn't, the reason I say
she is is because she's in a completely
different situation here. For those who aren't
aware, in Silent Hill 1, the
character of Rose is actually a guy named Harry
Mason, who does a much better job of relating
himself to the officer than Rose does (you'll
see what I mean). Essentially they fulfil exactly
the same purpose and follow the same story path
– the nature of Silent Hill makes your central characters fairly gender neutral
to allow players of either sex relate on roughly
the same level to what's going on. Dahlia
(played by Deborah Kara Unger) is noticeably different
– character wise at least – from the
Dahlia present in the game, and much of this character
seems to have been transferred across to Christabella
(with dashes of Claudia Wolf, the antagonist of
the third game). Fans are teased with other characters,
such as Lisa – who, although never mentioned
by name, is very obviously the nurse watching
over a certain someone who is ripped directly
and faithfully from the first game.
Now to the part that makes the games so memorable
for the gamers, and likely to be seared into the
minds of those who see the film: the Monsters.
I usually subscribe to the 'less is more'
approach when it comes to monsters, simply because
the more you see a monster, the less frightening
it becomes. This is why Alien worked, and why so many others – in recent
times at least – crashed and burned horribly.
Somehow, Silent Hill manages
to slap you with its monsters square in the face,
and the best part is; not only do the monsters
not lose anything the longer they're shown,
they actually become more threatening the more
they're shown. The Red Pyramid (aka. Internet
cult icon "Pyramid Head") has an "Aw,
shit!" factor that leaves the Terminator
for dead, even though his actual screen time is
surprisingly minimal. He also carries the biggest
fucking knife you will ever see in your life,
both in this and the games, but he's such
a badass that you don't even question it.
Even my less genre savvy and more cynical friends
who watched it bought it completely.
You might recall (if you've read my review Silent Hill 2) the disturbing,
armless beings that look like a pair of legs and
a torso & head wrapped in skin. Fans of the
games will love it's appearance in this
film, and the average film goer will be just as
disturbed by it as gamers were when they first
laid eyes on it. No punches are pulled in showing
it for what it is, and as repulsive a monster
as it is, you simply cannot pry your eyes from
it. Other monsters from the games include the
horrible mumbling children, who are much more
harrowing in the film than they are in the games,
the bugs, and the unforgettably disturbing nurses
(whose aesthetics have been taken from Silent
Hill 2). One particularly disturbing
new addition to the cast of monstrosities is "The
Janitor", a man with his ankles tied to
the back of his head with barbed wire, who crawls
along on his stomach making disgusting, sexually
suggestive noises and gestures with his tongue.
When it becomes clear who or what all these beings
are, you get a very satisfying "Aaaah-ha!"
moment of clarity, adding further dimensions to
these very "What the Fuck?" creatures,
and it thankfully doesn't make them any
less disturbing upon second viewing. Fans, along
with myself, will also be pleased to know that
the Red Pyramid however, remains an enigma.
The best part about all of these monsters is
that, outside of the swarms of insects; not a
single one of them is CGI. Everything you see
is in camera, and when you get a chance to see
the behind the scenes features, it's amazing
to see just what is and what isn't computer
enhanced. Because the film switches seamlessly
between digital and standard film, and utilizes
a large number of camera movements from the game,
large parts of it feel like CGI, but surprisingly
little of it actually is – that's
how good some of the shots are. There were a number
I would've put good money on being computer
generated, but thankfully I didn't, otherwise
I'd be a poor man right now (poorer than
I am at least…). The goop that the armless
thing ejects from its body – real too! The
only truly obvious CGI moments are ones that you
know for certain are impossible to achieve physically,
such as the transformation of the town itself
when the monsters appear, and a creature that
appears for the film's climax, but just
because you know for certain, doesn't mean
it's unimpressive. It is good CG, and it's
good to see that very careful thought was put
into making the creatures and the town look and
work believably.
The cinematography is amazing. Dan Laustsen,
whose previous films include Brotherhood
of the Wolf, Darkness Falls and Nightwatch, offers up some
truly awesome shots, particularly those involving
any movement of the camera. Again, fans of the
series will feel right at home as the movements
have clearly been inspired by the game, some being
taken straight from it, and again, this isn't
something that's likely to put newcomers
off. The shots, from both perspectives, are great
and very clever, although the lighting in certain
sequences may present problems for some people,
as it really does become extremely dark. Even
I was wishing at a couple of points that I could
see things just a little better.
Another truly impressive aspect of the film is
the sound design, again, from both the point of
view of the fan and the outsider. Akira Yamoaka's
score has been lifted straight from the game,
but has been appropriated enough to suite the
film as well, and I think newcomers will be pleasantly
surprised by what they hear while the fans cream
themselves. The sound effects are also genuinely
effective. The film manages to make the siren
(gamers know, the rest; just watch) far more menacing
than it is in the game (and actually provides
an excellent explanation for it's existence)
and every sound the creature's make is as
effective here as it is in the games – sometimes
more so.
As a film, it truly is one of the better horror
films I've seen in years, and even if you
don't agree with me entirely, I defy anyone
who feels that the admission price to this film
was a waste of money (even the closing credits
are worth sticking around for)! |