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Interview with Director Uwe Boll
By: CJ on January 20, 2005

With the imminent release to theatres of Uwe Boll's newest video game to movie opus, Alone in the Dark, it seemed like a good time to ask the man himself a few questions about House of the Dead and Alone in the Dark, as well as future projects he has lined up.

I should also take this opportunity to thank Uwe Boll for agreeing to this interview, as well as big thanks to Calum Waddell (The Dark Side, Fangoria, Shivers) and Marco Loehrer (Theatrical Senior Consultant) for making this interview possible.

And so to the interview with the man himself…

CJ: You have decided to follow up House of the Dead with another video game to film adaptation in the form of Alone in the Dark. What factors caused you decide on this as a successor to House of the Dead?

Uwe Boll: ATARI contacted me during I shot HOUSE OF THE DEAD and I jumped into the development right after I finished the shoot of HOUSE OF THE DEAD.

CJ: Are you at all worried that you may become labelled as a director of video game adaptations and that this might restrict future directorial
choices?

UB: It is a mix - on one hand it is good to be labelled and to have a branding - on the other hand I will not do only video game based movies. I'm totally different from Paul Anderson. I did two comedies (German Fried Movie and FIRST SEMESTER), a drama like HEART OF AMERICA, a docu-politthriller MURDER IN GENEVE (based on a real case), two thrillers (BLACKWOODS and SANCTIMONY) and one horror shocker (RUN AMOK) before I did HOUSE OF THE DEAD.

CJ: When preparing for Alone in the Dark, what elements of the existing material did you decide to include and why?

UB: The characters, the mood of the game and a few story points from A NEW NIGHTMARE. But for ATARI and me it was clear to create something new, what they can see also for ALONE 5.

CJ: House of the Dead received mixed reviews upon its release, did this cause you in any way to change your approach when preparing for Alone in the Dark?

UB: No, because ALONE is totally different. You cannot compare it and I was not involved in HOD development, but in ALONE totally.

CJ: How do you feel about some of the harsh criticism that has been levelled at House of the Dead and do you think any of it was justified?

UB: A few critics were fair and right and also a lot of bad points are true. HOD lacks on good characters and dialogue - but so the game. The Hollywood Reporter wrote "the closest movie to a video game ever made".

CJ: Can we assume that you're a big fan of video games? If so, do you have any favourites?

UB: HITMAN, SILENT HILL, METAL GEAR SOLID, HALO

CJ: Aside from the obvious console game influences, what other films and genres have influenced you?

UB: Hundreds - but in general I'm a big genre fan and so I love a lot of thrillers and horror movies, like THE SHINING, SEVEN, ESCAPE FROM NEW YORK, ROSEMARY'S BABY, SILENCE OF THE LAMBS

CJ: Are there any video games that you consider would be impossible to tackle for the big screen treatment, due to the sheer scope and budget that would be required?

UB: HALO could be tricky and even is not making a great movie. We have to see the FACES of our lead actors. People under helmets - nobody wants to see.

CJ: Your next release is to be Bloodrayne, could you tell us a bit about this film?

UB: Very dark, great actors, disturbing, bloody, sexy. The totally opposite to clean PG movies like CATWOMAN and ELECTRA.

CJ: Do you plan at any point to move out of the arena of video game adaptations and try your hand at something else?

UB: In a few years in every case

CJ: After Bloodrayne, what's next?

UB: DUNGEON SIEGE. Shooting start in summer. Budget $70 Million.



Visit the Alone in the Dark website


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