HOUSE
OF THE DEAD was without a doubt one of the most
poorly received genre entires in recent memory,
however the films sour reception has done nothing
to slow the career of its prolific director Uwe
Boll or his desire to adapt more video games for
the big screen. Boll currently has several video
game to film adaptations in various stages of
development, including BLOODRAYNE (Due out later
in 2005 and featuring T3's Kristanna Loken
as a bloodthirsty vampire!), FAR CRY, HUNTER:
THE RECKONING, and the soon to be released ALONE
IN THE DARK.
Based on the hugely successful Atari
video game series, ALONE IN THE DARK stars Christian
Slater as Edward Carnby, a paranormal investigator
whose latest case sees him battling a supernatural
enemy (with the help of his old flame Aline Cedrac)
whose existence could spell the end human civilisation
as we know it.
While preparing for the films impending
US release director Uwe Boll along with screenwriters
Michael Roesch and Peter Scheerer took time out
to talk to Digital Retribution.net about large scale
action sequences, the process of bringing a story
from a gaming console to the big screen, and Boll's
notorious reputation among genre fans.
Digital Retribution: Judging by
the trailer the scale of this film is pretty impressive.
Gunfights, explosions, helicopter gun ships, monsters....
It looks like we can expect special effects galore
from "Alone in the Dark"?
Uwe Boll: Absolutely.
It is a action-sci-fi horror trip.
Michael Roesch: We
have really huge battle scenes between our heroes
and the creatures. You can expect a lot of special
effects and gunfights!
DR: You've managed to
put together a notable cast for "Alone in
the Dark" with names like Christian Slater,
Tara Reid and Stephen Dorff. Is it difficult to
get these sorts of actors to look at genre scripts?
UB: It is not
easy but Slater is a video gamer himself and after
he was in - also Tara and Stephen said yes.
DR: "Alone in the Dark"
certainly looks like your biggest film to date.
Does working with bigger budgets and name actors
bring a whole new set of challenges as opposed
to working on smaller films like "Sanctimony"
and "Blackwoods"?
UB: It is a different
set up and more pre and more post production because
of the CGI work. But in general it is the same.
Funny thing is: whatever money I have it is never
enough - I hear always: This we cannot do. That
we cannot do etc.

DR: Tara Reid has a somewhat
notorious reputation, at least according to the
tabloids. What was she like to work with?
UB: She is a totally
easy character and a nice girl. But she is also
a party girl. So it is better to start in the
morning the first scene without her.
DR: While we're on the
subject of Tara, on behalf of males everywhere
I have to ask – do we get to see any nudity
in the film?
UB: We have a cool
love making scene with a song we paid a lot of
money for.
DR: Ok, we've discussed
the flesh, now how about the blood. What can you
tell us about the gore in the movie?
UB: It is R-RATED
so it is gory and hard. We have some really interesting
practical effects. Bill our specialist did also
FINAL DESTINATION 2.
DR: What has the reaction to
the film been like so far from those who have
seen it?
UB: Very good. The
real version nobody saw today. In our test and
marketing screening was a first version showed
with a lot of stuff missing.
DR: Censorship and studio tampering
are big issues these days. Was anything removed
from the film for ratings purposes, or is the
version we will be seeing in cinemas essentially
a "Director's cut"?
UB: Now it
is a directors cut.
DR: Video game adaptations are
fairly popular at the moment. What is behind this
fascination?
MR: Today a lot of
people are spending more time playing video games
than watching TV. A popular video game can make
more money than a movie. So successful games are
perfect for movie adaptations.
Peter Scheerer: The
people know the game, know the characters. So
you know that you will have a huge audience, waiting
for the movie.
DR: Can you talk us through the process of bringing
a story from a video games console to the big
screen? Is it a case of playing video games for
days on end and scribbling down a few ideas here
and there, or is there actual hard work involved?
MR: It´s both
fun and hard work! I like video games, but I´m
not such an avid gamer like Peter. When we start
to work on a new video game adaptation, Peter
won´t stop until he has completed all levels.
First we start to work on the basic story line.
We work a lot on the characters and the story.
PS: Then the hard
work starts. Especially if we have not much time
like for ALONE IN THE DARK. We needed to write
the script in only 8 weeks!
DR: How faithful were you to
the video game, and was remaining true to the
game an important issue throughout the scripting
process?
UB: Yes. In regards
of the sense and mood and characters.
PS: Before we started
to work on the script, we discussed with Uwe,
which elements we should bring from the game to
the script. The idea was to tell a new chapter
in Edward Carnby´s life.
MR: So we took the
main characters, and are telling a new adventure,
which is set one year after the game. Of course
it was important to keep the mood of the game.
DR: One of the things I enjoyed
most about "House of the Dead" was
the mix of traditional horror elements and full-on
action, particularly the large scale sequence
in the graveyard. Can we expect a lot of action
and gun fetishism from "Alone in the Dark"
as well?
UB: Absolutely. We
have a big battle where we fired 10,000 bullets
per take.

DR: The soundtrack to "Alone
in the Dark" features some fairly extreme
metal bands such as Dimmu Borgir, Cradle of Filth,
Dark Tranquility, and Death Angel. Is there any
particular reason why you went with artists like
this as opposed to, say, The Village People?
UB: We have a great
pop song on our sex scene - the rest is classical
score and harder stuff. The soundtrack is made
by NUCLEAR BLAST a real metal label. I like this
music.
DR: The "Alone in the
Dark" video game franchise has been quite
successful over the years. If all goes well with
this adaptation could we possibly be seeing more
of Edward Carnby in the future along with the
introduction of other popular characters from
the series?
UB: Hopefully. First
I hope ATARI is finally releasing ALONE 5 - after
4 years of developing.
DR: Looking at films like "Sanctimony",
then "House of the Dead" and now "Alone
in the Dark", the budgets seem to be increasing
significantly with each movie. Will we see Uwe
Boll directing a $250 million blockbuster in a
few years time?
UB: You never
know. It depends on the story.
DR: I know it's early
days yet, but what can we expect from the "Alone
in the Dark" DVD?
UB: We have special
and deleted scenes and Behind The Scenes footage.
Especially Tara in her honeywagon etc....
MR: We have tons
of cool behind-the-scenes coverage. So expect
a lot of bonus stuff!
DR: Can you tell us more about your forthcoming projects?
UB: BLOODRAYNE
will come out in fall and DUNGEON SIEGE I will
shoot in summer. DS is $70 Million budget.
MR: We have just
finished the first draft for FAR CRY. It´s
based on the popular video game, and it's a horror
action movie. Right now we are working on a horror
project for two European producers - a movie about
a serial killer, which will be shot in Scandinavia.
PS: And we are preparing
a low budget vampire movie, which we have written.
We will shoot the movie this spring in L.A.
DR: Uwe, it might be fair to
say that you are one of the most unloved directors
currently working within the genre. Is this a
status symbol, or is it something you don't
pay much attention to?
UB: I like and I
hate this. The people will judge differently after
they saw ALONE. It is ten times better as HOUSE.
Time will tell I suppose. Alone
in the Dark opens in cinemas across the US on
January 26. We wait patiently for news of an Australian
release...

On set with Michael
Roesch (Left), Christian Slater, Uwe Boll, and
Peter Scheerer. |