Malevolence
is the feature length debut of director Stevan Mena
and is about to be unleashed in cinemas across the
USA in August. The film tells the nerve-wracking
tale of three robbers and their two hostages who
decide to hide out in what they take for a deserted
house, but discover that they may not be as alone
as they think they are…
The
film is being released by Anchor Bay Entertainment
and looks set to be a resounding success. Festival
audiences have already responded favourably and
it certainly is a film to watch out for in the
very near future, and will surely appeal to horror
fans everywhere. A DVD release will follow, which
will also be distributed by Anchor Bay –
so if you can't get to a theatrical screening,
be sure to pick up the DVD.
Director Stevan Mena took time out to
talk to Digital Retribution about the making of the
film and to share some insights into the filmmaking
process.
Digital Retribution: MALEVOLENCE
is your first full-length feature film - was it
harder to make than you expected?
Stevan Mena: It wasn't that it was harder to make than expected,
I knew there would be challenges. However it seemed
that there was some sort of evil spirit on the
set that just made sure everything that could
possibly go wrong did, and a myriad of things
we never expected. Our initial crew also contained
certain people who made the already harsh working
conditions much more miserable by constantly complaining
about everything, and sabotaging shots to protest
(like leaving ladders in the shot, smashing bulbs
in our lighting equipment, or even one time stealing
the negative and ransoming it back when they learned
their checks would be 1 day late.
DR: Bringing the film it at just under $200,000, was
there anything you wanted to include in the film
but the budget wouldn't allow for?
SM: Hundreds
of things. We shot on 35 because we wanted Malevolence
to stand out among a sea of dv films. But the
cost of 35mm film left no room for error, and
many scenes had to be shot in one or two takes.
It would have been nice to have a steadycam and
crane shots and things of that nature, but overall
I think the low budget actually adds a certain
element to the film.
DR: Do you think that if you'd
had a bigger budget that the film would have turned
out much differently, or do you feel you got what
you wanted within the means you had at your disposal?
SM: The story
remains the same. As long as you can tell the
story, that's all that matters. Sometimes directors
with unlimited funding spend so much time worrying
how to shoot a scene; they often forget what the
scene is inherently about. When you have no money,
all you're left with is your script, and you try
to find the best way possible to convey the story
above all else.
DR: Apparently, it's been
said that the production was beset with problems
and incidents that slowed things down, could you
tell us a bit about these and how you overcame
them?
SM: We could
write a book about the mishaps on this set, from
actors quitting halfway through, to car crashes
that weren't in the script (7 in all, and we're
still in litigation over 1 of them), one actor
had a brain aneurism. You name it, it happened.
I was arrested twice, hecklers would drive by
ruining takes, the lab destroyed a whole days
shoot, PA's stole cash from the set, caterers
didn't show up, I got attacked by giant rats,
I had a minor heart attack on the last day of
shooting, our sound guy's equipment broke while
out on location, so we had to dub several scenes,
it went on and on, we never got a reprieve. But
interestingly enough, every time something bad
happened, something good followed. And that's
how we were able to persevere. That, and the desire
to finish what I started.

DR: Whilst scripting MALEVOLENCE,
what influences did you draw upon and why?
SM: The films
which inspired me, and the desire to make a movie
that attempted to capture that feeling of dread
those films were so good at doing. A movie where
you couldn't relax because you knew that at any
time the scares could be lurking. I think a lot
of the horror films today let people off the hook
too easily, by telegraphing the scares. They don't
sucker punch you like they did in the 70's. I
layered in several references to the films which
inspired me because I realized that by making
a slasher film, you are inherently beginning with
derivative material. Virtually every idea has
been done to death (no pun), so it's very hard
to be original. So I pay homage to those which
inspired me. Some of the references are obvious;
some are very intricately hidden. But horror fans
keep surprising me by finding the ones I thought
nobody would get. People know their horror films,
that's for sure.
DR: During the shooting of MALEVOLENCE
there was an amusing run-in with local police
over the use of the house - could you tell us
about this.
SM: We found
a house that was perfect. We asked the owner (he
said he was the owner), if we could use it. He
not only told us we could, but that we could do
whatever we wanted to it, because he was going
to tear it down in the spring anyway and rebuild.
So we thought we had hit the jackpot, we went
in and began tearing down walls, ageing the ceilings,
you name it. Two weeks went by, and we were setting
up for a shot, and the bank came by with the police.
They arrested me and my Art director. Turns out
the guy used to own the house, but he was foreclosed
on by the bank. So this was his way of getting
revenge on them. Luckily the bank was amused by
the story and believed us, because they knew what
a scumbag this guy was, and they let us off with
just the order to rebuild what we had broken.
So that set us back several thousand and several
weeks. Many left the shoot at that point, fearing
the film would never be finished.
DR: You chose, with MALEVOLENCE,
to take the route of suggestive horror rather
than graphic gore. With many viewers used to in-your-face
violence, have audiences responded well to this
creative decision?
SM: So far,
yes. I find with too much gore you lose the audience.
I love gory films, but it's a different type of
film. The style I was drawing from included Psycho,
Halloween, The Shining, and Texas Chainsaw, all
implied gore films, nothing too graphic.
DR: The film was shot over a
two-year period? did this prove to be a headache
in retaining continuity within the film?
SM: Not too bad, because we shot most of the outdoor
scenes at the same time. But occasionally it posed
problems. However, during one month, it only rained
1 day, so we really lucked out when it came to
weather.
DR: Knowing what you do now,
and in retrospect, is there anything you would
have done differently?
SM: As producer
too, I should have been more involved in hiring
the crew, and not left it up to my PM. I'd also
have tried to raise more money, not use my own
credit cards. That was really stupid, because
it ruined me financially.
DR: What projects do you have
lined up for the future?
SM: I have
several lined up, but my future depends on whether
or not Malevolence gets seen and does well. If
not, it's going to be an uphill battle to work
again, since I have no more credit cards to max.
DR: All that remains is for
all of us at Digital Retribution to wish you every
success with your film and with any and all future
endeavours. Thank you for taking the time to talk
to us, it's greatly appreciated.
Special thanks go to Joe Venegas (Creative
Talent Communications) for making this interview
possible. |